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Thread: original Level Editor not loading New Enemies?
Post: original Level Editor not loading New Enemies?
the Amnesia: Dark Descent -Level Editor- crashes whenever I try to load an enemy (entity), the new .FBX (animation) files are causing this problem... what should I do? I'd appreciate it aLOT of somebo... |
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ehovda321 |
Technical Support - Amnesia: A Machine for Pigs
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1 |
3,243 |
10-11-2013, 01:35 AM |
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Thread: RemoveItem("tinderbox") not working!
Post: RE: RemoveItem("tinderbox") not working!
(03-29-2013, 01:51 AM)JustAnotherPlayer Wrote: Tinderboxes cannot be deleted nor can it be removed.
I figured out what to do, thanks for the reply- you helped me solve that problem... It could not b... |
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ehovda321 |
Development Support
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2 |
3,133 |
04-09-2013, 05:35 AM |
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Thread: Full Conversion: How to get Player Name?
Post: RE: Full Conversion: How to get Player Name?
Thanks EVERYBODY! You are all a great help! :) |
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ehovda321 |
Development Support
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10 |
8,787 |
04-09-2013, 05:33 AM |
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Thread: Copyright Question (Music)
Post: Copyright Question (Music)
Would I get into trouble if I used approx. 40 seconds of a popular song from a OST for the Game's Credits, and then give the rights to the composer? (Hans Zimmer)? Or would that still be considered co... |
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ehovda321 |
Development Support
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5 |
6,222 |
04-09-2013, 05:28 AM |
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Thread: Full Conversion: How to get Player Name?
Post: Full Conversion: How to get Player Name?
Do you think it is possible to get the user to input his/her name, and use that in the english.lang file? Any ideas? Thanks! |
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ehovda321 |
Development Support
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10 |
8,787 |
04-01-2013, 10:34 PM |
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Thread: RemoveItem("tinderbox") not working!
Post: RemoveItem("tinderbox") not working!
Here is my script -
Spoiler below!
void OnStart()
{
SetEntityPlayerInteractCallback("buy_a", "buy_a", false);
SetEntityPlayerInteractCallback("sell_a", "sell_a", false);
}
void buy_a(str... |
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ehovda321 |
Development Support
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2 |
3,133 |
03-29-2013, 01:50 AM |
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Thread: How to remove Sanity Drain from Monsters (in a Full Conversion)?
Post: How to remove Sanity Drain from Monsters (in a Ful...
Here is the game.cfg -
Spoiler below!
<Input
MaxSmoothMousePos = "7"
PrevSmoothMousePosMul = "0.7"
/>
<Sound
InGameMusicVolume = "0.85"
/>
<Effects
VoiceTextFont... |
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ehovda321 |
Development Support
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3 |
3,281 |
03-24-2013, 12:54 AM |
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Thread: How to have Silent "ShowEnemyPlayePosition"?
Post: How to have Silent "ShowEnemyPlayePosition"?
Is it possible to change this function...
ShowEnemyPlayePosition();
to remove the scary sound? I made a custom enemy (which is actually a companion/follower). |
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ehovda321 |
Development Support
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1 |
2,161 |
03-23-2013, 11:02 PM |
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Thread: How to code an .ent file to Chase You?
Post: RE: How to code an .ent file to Chase You?
(03-23-2013, 09:43 PM)ClayPigeon Wrote: Open up the entity you want in the model editor.
Then open up Settings -> User Defined Variables, a window will open up.
At type, pick up Enemy_grunt, and... |
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ehovda321 |
Development Support
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3 |
3,762 |
03-23-2013, 09:48 PM |
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Thread: How to code an .ent file to Chase You?
Post: How to code an .ent file to Chase You?
How would you code an .ent file to act as a monster? (such as a statue, or a desk, or anything really) |
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ehovda321 |
Development Support
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3 |
3,762 |
03-23-2013, 09:38 PM |
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Thread: I need your opinion!
Post: I need your opinion!
Hey everyone, I'd like to know what you guys think I should do for this- I am releasing an "Alternate" version of my mod for Amnesia ... "Winter's Curse", but there are several major changes... I am a... |
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ehovda321 |
Development Support
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1 |
2,220 |
03-21-2013, 01:11 AM |
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Thread: an unknown Website...?
Post: an unknown Website...?
I've seen 3 recent playthroughs of my mod "Winter's Curse", and they are all outdated - but I updated the mod (w/ 2 new maps and more story) about 4 weeks ago... Did they download the mod 4 weeks ago,... |
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ehovda321 |
Development Support
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2 |
2,941 |
03-19-2013, 01:43 AM |
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Thread: GiveItem(); vs. GiveItemFromFile();
Post: GiveItem(); vs. GiveItemFromFile();
OK, here is the situation:
GiveItemFromFile("battery_1", "item_battery.ent"); = This function gives me batteries in a STACK.
GiveItem("battery_0", "item_battery.ent", "battery", "inventory_battery.t... |
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ehovda321 |
Development Support
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2 |
2,333 |
03-16-2013, 01:10 AM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-16-2013, 12:06 AM)Your Computer Wrote: (03-15-2013, 11:15 PM)ehovda321 Wrote: Wait, have you made a merchant script? If so- it would be awesome to take a look at for a future reference! :3
I h... |
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ehovda321 |
Development Support
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12 |
10,295 |
03-16-2013, 01:02 AM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-14-2013, 09:06 PM)Your Computer Wrote: You're supposed to provide the (internal) name of the item, not the file name, to RemoveItem. If the item was picked up from the environment, then it shoul... |
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ehovda321 |
Development Support
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12 |
10,295 |
03-15-2013, 11:15 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-14-2013, 06:08 PM)tonitoni1998 Wrote: Nice idea actually.
Thanks! I've figured out what to do... but it's gonna add like 700 lines to my code... lol |
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ehovda321 |
Development Support
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12 |
10,295 |
03-14-2013, 06:12 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-14-2013, 06:02 PM)tonitoni1998 Wrote: Oh :x sorry i thought you're a newbie :P
No problem, thanks for your help. I'm developing a store in my mod, I've got everything set up- but when you "SELL"... |
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ehovda321 |
Development Support
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12 |
10,295 |
03-14-2013, 06:05 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-14-2013, 05:54 PM)tonitoni1998 Wrote: Well thats already what you have. Its RemoveItem(string asName);
All scripts are in the wiki http://wiki.frictionalgames.com/hpl2/amn..._functions ;) use ... |
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ehovda321 |
Development Support
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12 |
10,295 |
03-14-2013, 05:56 PM |
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Thread: "GiveItem" does not stack items?
Post: "GiveItem" does not stack items?
Here is my function:
GiveItem("battery", "item_battery.ent", "battery", "inventory_battery.tga", 1);
The function works, but when the number is ABOVE 1, then the items will not stack- they will appe... |
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ehovda321 |
Development Support
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3 |
4,106 |
03-14-2013, 05:53 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
(03-14-2013, 05:48 PM)tonitoni1998 Wrote: You mean from the inventory?
Yes, I want to remove 1 .ent from the inventory (If you have 3 health potions - I want to remove 1) |
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ehovda321 |
Development Support
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12 |
10,295 |
03-14-2013, 05:50 PM |