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		| flamez3   Posting Freak
 
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			| Activating fog? + New question :) 
 
				I need to active some fog on a script, I've tried the SetEntityActive part but it hasn't seemed to work. Any help?
 New question:
 
 I'm trying to use the SetEntityPlayerLookAtCallback
 
 void OnStart()
 {
 SetEntityPlayerLookAtCallback("prisoner", "PrisonerLookAt", false);
 
 }
 
 
 
 void PrisonerLookAt(string &in asEntity, int alState)
 {
 if (alState == 1)
 {
 SetEntityActive("prisoner", false);
 PlaySoundAtEntity("", "enemy_hallucination_disappear.snt", "Player", 0, false);
 }
 }
 
 It loads fine, But when i look at the object it doesn't disappear
 
 
				
(This post was last modified: 11-11-2011, 11:47 AM by flamez3.)
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	| 11-11-2011, 10:06 AM |  |  
	
		| Tanshaydar   From Beyond
 
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			| RE: Activating fog? 
 
				Is it a particle?Particles cannot be activated through that code. Use "CreateParticleAtEntity" instead.
 
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	| 11-11-2011, 10:16 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Activating fog? 
 
				 (11-11-2011, 10:16 AM)Tanshaydar Wrote:  Is it a particle?Particles cannot be activated through that code. Use "CreateParticleAtEntity" instead.
 No it's from the editor on the left side. 10 down. "Fog Areas"? 
			 
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	| 11-11-2011, 10:21 AM |  |  
	
		| Khyrpa   Senior Member
 
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			| RE: Activating fog? 
 
				SetFogActive(bool abActive);SetFogColor(float afR, float afG, float afB, float afA);
 SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);
 
 its for global fog then, but you can just deactivate it with scripts when there isnt need for it.
 
 
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	| 11-11-2011, 10:34 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Activating fog? 
 
				 (11-11-2011, 10:34 AM)Khyrpa Wrote:  SetFogActive(bool abActive);SetFogColor(float afR, float afG, float afB, float afA);
 SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);
 
 its for global fog then, but you can just deactivate it with scripts when there isnt need for it.
 I looked at those, but it's a global fog, I want to active like 3 on timed functions? 
			 
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	| 11-11-2011, 10:43 AM |  |  
	
		| Khyrpa   Senior Member
 
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			| RE: Activating fog? + New question :) 
 
				I don't think you can really set separate fogs active... And fogs are overrated anyways! :u
 
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	| 11-11-2011, 12:48 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Activating fog? + New question :) 
 
				 (11-11-2011, 12:48 PM)Khyrpa Wrote:  I don't think you can really set separate fogs active... And fogs are overrated anyways! :u Damn.... :V
			 
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	| 11-11-2011, 12:52 PM |  |  |