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Custom enemy.
MGermundsson Offline
Junior Member

Posts: 23
Threads: 3
Joined: Aug 2011
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#1
Custom enemy.

Hi, i'm currently developing a custom story.

And i can't figure out how to make a custom enemy attack:

This is how it works, i have a armour. (armour_nice_complete.ent)
I have copied it and changed it's properties to a monster. (enemy_grunt (in the model editor))
It act's just like a monster, it for example chases me when it sees me but!

When it get's close to me, it wont attack me.
I have changed the properties to match a grunt's.

Do i need animations to make it work?
If so, can i change it to a watermonster but still see the model?

Please reply, i'm kinda stuck... Tongue

Oh, by the way.
If i touch the armour, by moving towards it or it moving towards me.
It manages to become stuck, is this because the helmet or should all objects on the model be "static"?
If so, how do i fix it?
(This post was last modified: 12-03-2011, 01:43 AM by MGermundsson.)
11-13-2011, 06:37 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Custom enemy.

He's not attacking because you have no animations set in the model's folder. He also needs bones and joints to match the grunts, which you would have to do in Maya or Blender (I recommend Maya)... So I'm guessing the reason he gets stuck is because he is supposed to do an attack animation, but since there IS NONE, he just freezes up.

Your first step is to get Maya and try to rig him up with joints and bones.
11-14-2011, 12:30 AM
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MGermundsson Offline
Junior Member

Posts: 23
Threads: 3
Joined: Aug 2011
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#3
RE: Custom enemy.

(11-14-2011, 12:30 AM)Statyk Wrote: He's not attacking because you have no animations set in the model's folder. He also needs bones and joints to match the grunts, which you would have to do in Maya or Blender (I recommend Maya)... So I'm guessing the reason he gets stuck is because he is supposed to do an attack animation, but since there IS NONE, he just freezes up.

Your first step is to get Maya and try to rig him up with joints and bones.
Thanks for your reply, i'm downloading Maya now.
I'm not a skilled modeler but i guess putting in a skeleton and animating it should not be so hard...
I have animated in 3D before, using cinema 4D if that would hepl.


Again, thank you!
11-14-2011, 03:43 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#4
RE: Custom enemy.

(11-14-2011, 03:43 PM)MGermundsson Wrote: Thanks for your reply, i'm downloading Maya now.
I'm not a skilled modeler but i guess putting in a skeleton and animating it should not be so hard...
I have animated in 3D before, using cinema 4D if that would hepl.


Again, thank you!
I've never rigged a custom model before =P So I have to leave you once you get THERE... I just started using Maya. I'm not "professional" at it at the moment >>

11-14-2011, 09:27 PM
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