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24-Hour Custom Story Challenge
palistov Offline
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#31
RE: 24-Hour Custom Story Challenge

Yeah I didn't want to waste time fiddling with CamStudio though haha

11-24-2011, 12:05 AM
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Statyk Offline
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#32
RE: 24-Hour Custom Story Challenge

Should any introductions/credits be made?
11-24-2011, 12:18 AM
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Kman Offline
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#33
RE: 24-Hour Custom Story Challenge

ok so i've been at this for a few hours now (something like 6-9) and all i have to say is, this is mentally draining ;_; all i can think about is aligning static objects at the right point by now... but i shall finish even if i pass out some where through the night.

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11-24-2011, 09:34 AM
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Obliviator27 Offline
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#34
RE: 24-Hour Custom Story Challenge

Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.

11-24-2011, 10:06 AM
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Kman Offline
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#35
RE: 24-Hour Custom Story Challenge

(11-24-2011, 10:06 AM)Obliviator27 Wrote: Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.
prepare to have your brain melted. just sayin'

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11-24-2011, 10:33 AM
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Statyk Offline
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#36
RE: 24-Hour Custom Story Challenge

hmmm.... Mapping, scripting, and making some stuff for this for about...16 hours straight... Holy crap, how am I not DRAINED!? Must say though... I'm damn proud of it =] YOU BETTER PLAY IT CRY... OR I'M GOING TO CRY. DX This was PAINFUL.
11-24-2011, 10:34 AM
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Obliviator27 Offline
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#37
RE: 24-Hour Custom Story Challenge

I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.

11-24-2011, 11:22 AM
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Kman Offline
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#38
RE: 24-Hour Custom Story Challenge

ok so i'm done mapping mine... sending it over to statyk to be scripted. my god that took longer than it should have...

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11-24-2011, 11:43 AM
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Acies Offline
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#39
RE: 24-Hour Custom Story Challenge

(11-24-2011, 11:22 AM)Obliviator27 Wrote: I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.
They decided upon a hub-style layout. Each map is accessible through one (hub)map.



[Image: mZiYnxe.png]


(This post was last modified: 11-24-2011, 12:49 PM by Acies.)
11-24-2011, 12:49 PM
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Statyk Offline
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#40
RE: 24-Hour Custom Story Challenge

(11-24-2011, 12:49 PM)Acies Wrote: They decided upon a hub-style layout. Each map is accessible through one (hub)map.
Good, I prefer the hub-style =]

PS... Should we do credits or introductions? or will name-labels be applied on the doors in the hub that load our campaigns?

PSS... All-nighters are killer XD Haven't slept yet.
11-24-2011, 01:25 PM
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