void OnStart()
{
SetEntityPlayerInteractCallback("lantern_1", "Scare1", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
void Scare1(string &in asEntity)
{
SetEntityActive("servant_grunt_1", true)
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 3, "Idle")
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle")
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "Idle")
SetEntityActive("servant_grunt_1", false)
}
THERE IT IS ! This is what I have exactly in the script file and still it doesnt work
((