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Full conversion not working
SilentStriker Offline
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#1
Full conversion not working

I am trying to make a full conversion but the problem is that when i start the .bat file it says unable to open game config file... Help please Sad

The hpl.log says

Spoiler below!
ERROR: Unable to open config file 'md_config/game.cfg'! Invalid filepointer returned!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


12-17-2011, 01:57 PM
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#2
RE: Full conversion not working

What edition of the game are you using to test this out, retail or Steam? What are the contents of the .bat file? What are the contents of your story's main_init.cfg file? Do you even have a file called game.cfg at that location?

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12-17-2011, 02:27 PM
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SilentStriker Offline
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#3
RE: Full conversion not working

(12-17-2011, 02:27 PM)Your Computer Wrote: What edition of the game are you using to test this out, retail or Steam? What are the contents of the .bat file? What are the contents of your story's main_init.cfg file? Do you even have a file called game.cfg at that location?
I use Retail. The content of the .bat is a modified one of the bat script on your isolated full conversion tutorial. The content is a modified Justine main_init i think. Yes i have a file named game.cfg and it's in the right location



And it happens the same thing when i try to play white night...

(This post was last modified: 12-18-2011, 12:17 AM by SilentStriker.)
12-18-2011, 12:13 AM
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#4
RE: Full conversion not working

I was hoping you would post the contents of those files. In the mean time, i'm going to go over my tutorial again and see if i can duplicate your issue. Went over my tutorial and every works for me.

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(This post was last modified: 12-18-2011, 01:39 AM by Your Computer.)
12-18-2011, 01:14 AM
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palistov Offline
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#5
RE: Full conversion not working

Check for a syntax errors in your main_init.cfg I suppose. I really don't know what else might cause that error. If you're absolutely sure your config files are pristine, try asking in the technical support forum.

12-18-2011, 05:03 AM
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SilentStriker Offline
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#6
RE: Full conversion not working

(12-18-2011, 01:14 AM)Your Computer Wrote: I was hoping you would post the contents of those files. In the mean time, i'm going to go over my tutorial again and see if i can duplicate your issue. Went over my tutorial and every works for me.
I'm sorry, which of the files do you want? I will put Main init and game file and tell me if it's any more files you want to see

Main_init
Spoiler below!
<ConfigFiles
Resources = "md_config/resources.cfg"
Materials = "materials.cfg"

Game = "md_config/game.cfg"
Menu = "md_config/menu.cfg"
PreMenu = "md_config/pre_menu.cfg"
Demo = "config/demo.cfg"

DefaultMainSettings = "config/default_main_settings.cfg"

DefaultMainSettingsLow = "launcher/default_main_settings_low.cfg"
DefaultMainSettingsMedium = "launcher/default_main_settings_medium.cfg"
DefaultMainSettingsHigh = "launcher/default_main_settings_high.cfg"


DefaultUserSettings = "config/default_user_settings.cfg"
DefaultUserKeys = "config/default_user_keys.cfg"

DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"
/>

<Directories
MainSaveFolder = "Medusas_Den"

BaseLanguageFolder = "md_config/"
GameLanguageFolder = "md_config/lang/"

CustomStoryPath = "custom_stories"
/>

<Variables
GameName = "Medusas Den - An Amnesia: The Dark Descent Mod"
/>

<StartMap
File = "00_intro.map"
Folder = "maps/"
Pos = "PlayerStartArea_1"
/>

Game.cfg
Spoiler below!
<Input

MaxSmoothMousePos = "7"
PrevSmoothMousePosMul = "0.7"

/>

<Sound

InGameMusicVolume = "0.85"
/>

<Effects

VoiceTextFontSize = "18 18"
VoiceTextRowWidth = "600"
/>

<Quest

QuestCompletionValue = "30"
ItemCompletionValue = "5"
NoteCompletionValue = "10"
DiaryCompletionValue = "10"
FlashbackCompletionValue = "10"
ChestCompletionValue = "20"
/>

<Saving
MaxAutoSaves = "20"

/>

<Enemy
EnemyDarknessGlowMaxDistance = "15"

/>

<Insanity
EventsFile = "misc/main_sanity_events.cfg"

MinTimeBetweenEvents = "300"
MaxEventSanity = "65"

MaxSanity_LongWait = "65"
MaxSanity_MedWait = "45"
MaxSanity_ShortWait = "25"

TimeBetween_LongWait = "270"
TimeBetween_MedWait = "180"
TimeBetween_ShortWait = "80"

MaxExamineSanity = "50"

InsanityArea_CheckTimeMin = "1"
InsanityArea_CheckTimeMax = "15"
/>

<Slime
SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
SlimeType0_MinAttackDamage = "5"
SlimeType0_MaxAttackDamage = "8"
SlimeType0_ScreenShakeAmount = "0.03"
/>

<Player_General

FOV = "70"
FarClipPlane = "400"
NearClipPlane = "0.01"

FocusTextFont = "game_default.fnt"

HeadSpinDamageSpeed = "8"
HeadSpinDeacc = "40"

MaxCameraSmoothAngles = "10"

TerrorSound = "ui_terror_meter.ogg"
TerrorIncSpeed = "0.33"
TerrorDecSpeed = "0.2"

MaxPrevSpeedsSaved = "60"

AutoKillYPos = "-500"

FlashbackRadialBlurSize = "0.09"
FlashbackRadialBlurStartDist = "0.3"
FlashbackWorldSoundVolume = "0.3"
FlashbackMoveSpeedMul = "0.6"
FlashbackRunSpeedMul = "0.6"

Death_HeightAdd = "-1.3"
Death_HeightAddCrouch = "-0.7"
Death_FadeTime = "3"
Death_MaxSanityGain = "30"
Death_MaxHealthGain = "30"
Death_MaxOilGain = "10"
Death_MinSanityGain = "20"
Death_MinHealthGain = "20"
Death_MinOilGain = "0"
Death_HeightAddSpeed = "1.2"
Death_RollSpeed = "55"
Death_StartSound = "player_bodyfall"
Death_AwakenSound = ""

InsanityCollapse_HeightAddGoal = "-0.8"
InsanityCollapse_HeightAddCollapseSpeed = "0.6"
InsanityCollapse_HeightAddAwakeSpeed = "0.4"
InsanityCollapse_RollCollapseSpeed = "15"
InsanityCollapse_RollAwakeSpeed = "10"
InsanityCollapse_AwakenSanity = "37"
InsanityCollapse_SleepTime = "12"
InsanityCollapse_SleepSpeedMul = "0.2"
InsanityCollapse_WakeUpSpeedMul = "0.5"
InsanityCollapse_StartSound = "player_bodyfall"
InsanityCollapse_AwakenSound = "player_stand"
InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
InsanityCollapse_SleepLoopSoundVolume = "0.7"
InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
InsanityCollapse_SleepRandomMinTime = "1"
InsanityCollapse_SleepRandomMaxTime = "3"

Hurt_EffectStartHealth = "50"
Hurt_MinSpeedMul = "0.75"
Hurt_MaxPantCount = "15.0"
Hurt_PantSpeed = "0.37"
Hurt_PantSize = "0.01f"
HealthRegainSpeed = "0.3"
HealthRegainLimit = "52"
Hurt_NoiseAlpha = "0.5"
Hurt_NoiseFreq = "10"
Hurt_NoiseColor = "0.4 0 0 1"

SanityGain_Color = "0.3 0.3 0.5 1"
SanityGain_Sound = "ui_sanity_gain"
SanityGain_FadeInTime = "0.25"
SanityGain_FadeOutTime = "1.25"

HandsRotationSmoothNum = "13"
HandsPosAddMul = "0.12"

FallDamageBounceSizeMul = "3.5"
FallDamageBounceSpeedMul = "0.6"

FallDamageSpeed_Min = "12"
FallDamage_Min = "10"
FallDamageSound_Min = "player_falldamage_min"

FallDamageSpeed_Med = "14"
FallDamage_Med = "40"
FallDamageSound_Med = "player_falldamage_med"

FallSpeed_Max = "20"
FallDamage_Max = "100"
FallDamageSound_Max = "player_falldamage_max"
/>


<Player_Interaction

GrabMaxForce = "10000"
GrabMaxTorque = "10000"
GrabMaxAngularSpeed = "6"

GrabMinSlowPlayerMass = "10"
GrabMaxSlowPlayerMass = "25"
GrabMinSlowPlayerMul = "0.3"
GrabMaxLeaveAngularSpeed = "8"
GrabMaxLeaveLinearSpeed = "8"

PushMaxSpeedWalk = "2"
PushMaxSpeedRun = "3"
PushMaxSpeedCrouch = "1.5"

PushForceWalk = "100"
PushForceRun = "150"
PushForceCrouch = "100"

PushYawRange = "20"
PushPitchMinRange = "20"
PushPitchMaxRange = "20"

PushMaxForce = "10000"

MoveToMouseAddFactor = "0.01"
MoveMaxForce = "10000"

SlideMaxForce = "10000"

Default_DefaultMaxFocusDist = "2"
Grab_DefaultMaxFocusDist = "2"
Push_DefaultMaxFocusDist = "2"
Slide_DefaultMaxFocusDist = "2"
SwingDoor_DefaultMaxFocusDist = "3"
Lever_DefaultMaxFocusDist = "2"
Wheel_DefaultMaxFocusDist = "2"
Item_DefaultMaxFocusDist = "2"
LevelDoor_DefaultMaxFocusDist = "2"
MultiSlider_DefaultMaxFocusDist = "2"

Commentary_MaxFocusDist = "3"

Ladder_MaxFocusDist = "2.3"
Examine_MaxFocusDist = "2.5"
Sign_MaxFocusDist = "3.6"
ScriptArea_MaxFocusDist = "2"

MinUseItemDistance = "3"
/>

<Player_Body

Mass = "70"
Size = "0.8 1.8 0.8"
CrouchSize = "0.8 1.2 0.8"

GravityForce = "0 -20 0"

CameraPosAdd = "0 -0.05 0"
CameraSmoothPosNum = "10"

AccurateClimbing = "true"
MaxNoSlideSlopeAngle = "45"
MaxPushMass = "10"
PushForce = "55"
CharacterMaxPushMass = "15"
CharacterPushForce = "100"
MaxStepSize = "0.4"
MaxStepSizeInAir = "0.1"
StepClimbSpeed = "5.0"

/>

<Player_Darkness

MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"
/>

<Player_Sanity

HitZoomInSpeed = "3.5"
HitZoomOutSpeed = "0.6"
HitZoomInFOVMul = "0.06"
HitZoomInAspectMul = "0.15"

SanityRegainSpeed = "0.075"
SanityRegainLimit = "51"

SanityVeryLowLimit = "20"
SanityEffectsStart = "65"

SanityWaveAlphaMul = "1"
SanityWaveSpeedMul = "1"

CheckNearEnemyInterval = "0.3"

NearEnemyDecrease = "0.3"
NearCritterDecrease = "0.1"

StartSwayMaxSanity = "15"
SwayMaxSavedPositions = "30"

SanityLowLimit = "30"
SanityLowLimitMaxTime = "300"
SanityLowNewSanityAmount = "40"

LightLampMinSanityIncrease = "0.1"
LightLampMaxSanityIncrease = "5"
/>

<Player_Lantern

Color="0.88 0.82 0.40 0.8"
Radius = "0.0001"
Gobo = ""
LocalOffset = "0.3 -0.3 -0.1"
TurnOnSound = "ui_lantern_on"
TurnOffSound = "ui_lantern_off"
OutOfOilSound = "ui_lantern_off"
DisabledSound = ""
CastShadows = "false"
LowerOilSpeed = "0.23"
FadeLightOilAmount = "10"

/>


<Player_Ladder
UpSpeed = "0.8"
DownSpeed = "0.9"
StepLength = "0.5"
/>



<Player_Movement_Default

ForwardAcc = "8.0"
SidewayAcc = "8.0"
ForwardDeacc = "11.0"
SidewayDeacc = "11.0"

ForwardOppositeDirAccMul = "9.0"
SidewayOppositeDirAccMul = "9.0"

/>

<Player_Movement_Normal

JumpSound = "player_jump"
CrouchSound = "player_crouch"
StandSound = "player_stand"

MaxForwardSpeed = "2.5"
MaxBackwardSpeed = "2.0"
MaxSidwaySpeed = "2.25"

RunForwardMul = "1.7"
RunBackwardMul = "1.7"
RunSidewayMul = "1.7"

CrouchForwardMul = "0.65"
CrouchBackwardMul = "0.65"
CrouchSidewayMul = "0.65"

InAirForwardMul = "0.75"
InAirBackwardMul = "0.75"
InAirSidewayMul = "0.75"

MaxJumpCount = "0.22"
JumpStartForce = "280"
JumpCrouchStartForce = "200"

CrouchBobMax = "0.06 0.04"
WalkBobMax = "0.03 0.03"
RunBobMax = "0.05 0.06"

CrouchMinBobSpeed = "0.2"
CrouchMaxBobSpeed = "1.2"

WalkMinBobSpeed = "0.4"
WalkMaxBobSpeed = "1.8"

RunMinBobSpeed = "0.5"
RunMaxBobSpeed = "2.5"

GroundBounceSize = "0.08"
GroundBounceSpeed = "2.8"
MinHitGroundBounceSpeed = "5.0"
/>

<Player_Movement_ClimbLedge

CheckUpdatesPerSecond = "30"

ClimbLedgeCheckDistForward = "0.2"
ClimbLedgeCheckDistFromTop = "0.2"
ClimbLedgeCheckDistTopToEnd = "0.5"
CheckMaxPushDist = "0.5"

HeadMoveSpeed = "0.8"
HeadMoveSlowdownDist = "0.1"
GivePlayerControlDist = "0.1"
MovePitchFactor = "4"
MaxMovePitchSpeed = "5"
/>



(This post was last modified: 12-18-2011, 08:40 PM by SilentStriker.)
12-18-2011, 08:39 PM
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palistov Offline
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#7
RE: Full conversion not working

I thought you said you followed Your Computer's isolated TC tutorial? You need to add your TC's parent directory before md_config/

The Amnesia application starts looking for the files based on its directory. So what it's looking for right now is redist/md_config/game.cfg but your config files' directory is probably redist/md/md_config/game.cfg right?

12-18-2011, 09:53 PM
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SilentStriker Offline
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#8
RE: Full conversion not working

So i need to write all the way to redist? becuse when i watched the0 White Night files it said just wh_config/game etc :/

12-18-2011, 10:03 PM
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#9
RE: Full conversion not working

White Night isn't a fully isolated full conversion. I have no idea how your full converion is structured. You'll have to post the entire file structure of your full conversion and the contents of the .bat file if you want my assistance.

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12-18-2011, 10:14 PM
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SilentStriker Offline
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#10
RE: Full conversion not working

(12-18-2011, 10:14 PM)Your Computer Wrote: White Night isn't a fully isolated full conversion. I have no idea how your full converion is structured. You'll have to post the entire file structure of your full conversion and the contents of the .bat file if you want my assistance.
Ok so it's like this: In the Redist folder i have a folder called Medusas Den and inside it i have the folders entities, main_menu, maps, md_config, md_graphics, static_objects and textures. and inside md_config i got:

a lang map with english.lang and then in the md_config folder i got base_english.lang, default_main_settings.cfg, game.cfg, main_init.cfg, menu.cfg and resources.cfg

and ofc in my maps folder i got the map 00_intro.map

and the .bat is Amnesia.exe Medusas Den/md_config/main_init.cfg

(This post was last modified: 12-18-2011, 10:32 PM by SilentStriker.)
12-18-2011, 10:30 PM
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