ferryadams10
Senior Member
Posts: 288
Threads: 40
Joined: Apr 2011
Reputation:
19
|
RE: Need help with scripting!
(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? becuse i think i know what the problem is
If im not mistaken it should look like this: (12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
void OnEnter()
{
}
void OnLeave()
{
} the bolded ones is the ones I moved You need to have them in either void onstart, void onenter or void onleave
Correct me if i'm mistaken
Could you check my first reply in here?
I said the exact thing x)
Got a nice sofa
Please come and have a seat for a while
|
|
12-28-2011, 03:04 PM |
|
flamez3
Posting Freak
Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation:
57
|
RE: Need help with scripting!
[quote='SilentStriker' pid='107396' dateline='1325080381'][quote='Zaapeer' pid='107259' dateline='1325012197']
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
It's supposed to be (string &in asItem, string &in asEntity) as well.
(This post was last modified: 12-28-2011, 03:05 PM by flamez3.)
|
|
12-28-2011, 03:05 PM |
|
Zaapeer
Junior Member
Posts: 32
Threads: 9
Joined: Dec 2011
Reputation:
0
|
RE: Need help with scripting!
(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? becuse i think i know what the problem is
If im not mistaken it should look like this: (12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
void OnEnter()
{
}
void OnLeave()
{
} the bolded ones is the ones I moved You need to have them in either void onstart, void onenter or void onleave
Correct me if i'm mistaken Thanks dude it worked! AWESOME
|
|
12-28-2011, 03:19 PM |
|
SilentStriker
Posting Freak
Posts: 950
Threads: 26
Joined: Jul 2011
Reputation:
43
|
RE: Need help with scripting!
(12-28-2011, 03:04 PM)ferryadams10 Wrote: (12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? becuse i think i know what the problem is
If im not mistaken it should look like this: (12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
void OnEnter()
{
}
void OnLeave()
{
} the bolded ones is the ones I moved. You need to have them in either void onstart, void onenter or void onleave
Correct me if i'm mistaken
Could you check my first reply in here?
I said the exact thing x) Yes i saw it but he is new to scripting so you needed to write in another way
(12-28-2011, 03:19 PM)Zaapeer Wrote: (12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? becuse i think i know what the problem is
If im not mistaken it should look like this: (12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
void OnEnter()
{
}
void OnLeave()
{
} the bolded ones is the ones I moved. You need to have them in either void onstart, void onenter or void onleave
Correct me if i'm mistaken Thanks dude it worked! AWESOME No problem
(12-28-2011, 03:05 PM)flamez3 Wrote: (12-28-2011, 02:53 PM)SilentStriker Wrote: (12-27-2011, 07:56 PM)Zaapeer Wrote: void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
It's supposed to be (string &in asItem, string &in asEntity) as well. Yes he needs to change that too
so use this:
void unlock_door(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}
(This post was last modified: 12-28-2011, 03:27 PM by SilentStriker.)
|
|
12-28-2011, 03:24 PM |
|
|