Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
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Help,multiple scripts in one map!
Can someone tell me how to put multiple scripts into one level?Heres what i've putted so far:
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "InYourFace", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Untrustable_1", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
GiveSanityDamage(10.0f, true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
All that works fine,but can someone please tell me how to put multiple scripts into one map?!(Btw sorry for the bad english ^^)
(This post was last modified: 01-05-2012, 08:02 PM by Datguy5.)
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12-21-2011, 07:00 PM |
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stokesie95
Member
Posts: 87
Threads: 29
Joined: Nov 2011
Reputation:
4
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RE: Multiple scripts in one map.
what you need to do is to put it like this
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Looking for scripting work
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12-21-2011, 08:21 PM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Multiple scripts in one map.
(12-21-2011, 08:21 PM)stokesie95 Wrote: what you need to do is to put it like this
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh so does that make the statue appear?Thank you!Now if i only would know how to put multiple scripts into one map
EDIT:Yes it works!Thank you mister.But how do you add a sound when it appears.I was planning to add scream or some sort of wind soundeffect.
(This post was last modified: 12-21-2011, 09:16 PM by Datguy5.)
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12-21-2011, 09:12 PM |
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SpudroSpadre
Junior Member
Posts: 14
Threads: 4
Joined: Dec 2011
Reputation:
0
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RE: Multiple scripts in one map.
(12-21-2011, 09:12 PM)Datguy5 Wrote: (12-21-2011, 08:21 PM)stokesie95 Wrote: what you need to do is to put it like this
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh so does that make the statue appear?Thank you!Now if i only would know how to put multiple scripts into one map
EDIT:Yes it works!Thank you mister.But how do you add a sound when it appears.I was planning to add scream or some sort of wind soundeffect. Well, I'm really new to this scripting and shit but I guess you could use PlaySoundAtEntity ?
TENSIONAL GAMES
- Currently working on a Amnesia custom story
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12-23-2011, 10:55 AM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Multiple scripts in one map.
(12-23-2011, 10:55 AM)SpudroSpadre Wrote: (12-21-2011, 09:12 PM)Datguy5 Wrote: (12-21-2011, 08:21 PM)stokesie95 Wrote: what you need to do is to put it like this
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh so does that make the statue appear?Thank you!Now if i only would know how to put multiple scripts into one map
EDIT:Yes it works!Thank you mister.But how do you add a sound when it appears.I was planning to add scream or some sort of wind soundeffect. Well, I'm really new to this scripting and shit but I guess you could use PlaySoundAtEntity ? Maybe But where should i put it?
(This post was last modified: 12-23-2011, 11:01 AM by Datguy5.)
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12-23-2011, 11:00 AM |
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stokesie95
Member
Posts: 87
Threads: 29
Joined: Nov 2011
Reputation:
4
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RE: Multiple scripts in one map.
sorry it took so long to reply
you would use
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("sound name", "file name including the file type eg .ogg", "statue's name", , );
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Looking for scripting work
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12-29-2011, 07:47 PM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Multiple scripts in one map.
(12-29-2011, 07:47 PM)stokesie95 Wrote: sorry it took so long to reply
you would use
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("sound name", "file name including the file type eg .ogg", "statue's name", , );
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh ok ill give it a try.
EDIT:It didnt work heres the crash report:FATAL ERROR:could not load script file
'custom_stories/Test/custom_stories/Test/maps/Test.hps'!
main(15,63):Err:Expected expression value
(This post was last modified: 12-31-2011, 12:27 AM by Datguy5.)
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12-31-2011, 12:18 AM |
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stokesie95
Member
Posts: 87
Threads: 29
Joined: Nov 2011
Reputation:
4
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RE: Multiple scripts in one map.
(12-31-2011, 12:18 AM)Datguy5 Wrote: (12-29-2011, 07:47 PM)stokesie95 Wrote: sorry it took so long to reply
you would use
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("sound name", "file name including the file type eg .ogg", "statue's name", , );
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh ok ill give it a try.
EDIT:It didnt work heres the crash report:FATAL ERROR:could not load script file
'custom_stories/Test/custom_stories/Test/maps/Test.hps'!
main(15,63):Err:Expected expression value
got it working and i have tested
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("", "file_name", "entityName", 0, false);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Looking for scripting work
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12-31-2011, 11:43 AM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Multiple scripts in one map.
(12-31-2011, 11:43 AM)stokesie95 Wrote: (12-31-2011, 12:18 AM)Datguy5 Wrote: (12-29-2011, 07:47 PM)stokesie95 Wrote: sorry it took so long to reply
you would use
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("sound name", "file name including the file type eg .ogg", "statue's name", , );
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ohh ok ill give it a try.
EDIT:It didnt work heres the crash report:FATAL ERROR:could not load script file
'custom_stories/Test/custom_stories/Test/maps/Test.hps'!
main(15,63):Err:Expected expression value
got it working and i have tested
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);
}
void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
PlaySoundAtEntity("", "file_name", "entityName", 0, false);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
I want the sound to be a scream so do i use this:04_scream.snt
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01-01-2012, 05:32 PM |
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stokesie95
Member
Posts: 87
Threads: 29
Joined: Nov 2011
Reputation:
4
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RE: Help,multiple scripts in one map!
yes you would
Looking for scripting work
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01-01-2012, 07:48 PM |
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