JetlinerX 
 
 
		
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Small script help please. 
			 
			
				I've been scripting for a while, and have no idea whats wrong. Am I a making a simple mistake here, and just over looking it because I am tired, or is there something wrong here? Here is my code, all areas, are named correctly. 
void OnEnter () 
{ 
        AddEntityCollideCallback("Player", "DoorsScare", "HallwayScare", true, 1); 
} 
void HallwayScare(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect5", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect5", false); 
        AddTimer("", 1, "Doors2"); 
} 
void Doors2(string &in asTimer) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect6", false); 
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect6", false); 
        AddTimer("", 1, "Doors3"); 
} 
void Doors3(string &in asTimer) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect7", false); 
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect7", false); 
} 
void OnLeave () 
{ 
}
  
			 
			
			
 
			
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	| 01-08-2012, 04:28 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Small script help please. 
			 
			
				What is the error you are getting?
			 
			
			
 
			
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	| 01-08-2012, 04:36 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Small script help please. 
			 
			
				No error, the script just isn't triggering. 
			 
			
			
 
			
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	| 01-08-2012, 04:43 AM  | 
	
		
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		flamez3 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Small script help please. 
			 
			
				What is your map name, aswell as your .hps file name.
			 
			
			
 
			
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	| 01-08-2012, 04:46 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Small script help please. 
			 
			
				map08.map 
map08.hps 
 
NOTE:  We also have a 2 maps named map08a and map08b, could that be interfering?
			 
			
			
 
			
				
(This post was last modified: 01-08-2012, 04:53 AM by JetlinerX.)
 
				
			 
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	| 01-08-2012, 04:49 AM  | 
	
		
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		flamez3 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Small script help please. 
			 
			
				Are you in developer mode? If you are turn debug messages on and add this to the script: 
 
AddDebugMessage("Itworks", true); 
			 
			
			
 
			
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	| 01-08-2012, 05:14 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Small script help please. 
			 
			
				I just added it to the first part of the script (below the first timer) and I dont see anything changed. I havent ever used debug messages, so what do I do? 
Here is the script:
 void OnEnter () 
{ 
        AddEntityCollideCallback("Player", "DoorsScare", "HallwayScare", true, 1); 
} 
void HallwayScare(string &in asParent, string &in asChild, int alState) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect1", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect1", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect5", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect5", false); 
        AddTimer("", 1, "Doors2"); 
        AddDebugMessage("Itworks", true); 
} 
void Doors2(string &in asTimer) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect2", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect2", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect6", false); 
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect6", false); 
        AddTimer("", 1, "Doors3"); 
} 
void Doors3(string &in asTimer) 
{ 
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect3", false);     
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect3", false); 
        CreateParticleSystemAtEntity("", "ps_dust_impact", "DoorEffect7", false); 
        CreateParticleSystemAtEntity("", "ps_door_damage_wood", "DoorEffect7", false); 
} 
void OnLeave () 
{ 
}
  
			 
			
			
 
			
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	| 01-08-2012, 05:22 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Small script help please. 
			 
			
				Are you in developer mode? It will come in as a message in the left corner, this means that the script is working; but the events you set up aren't. The only thing I can see wrong with the script is that you don't have a void  
 
OnStart() 
{ 
 
} 
 
anywhere in the script. Maybe shifting AddEntityCollideCallback("Player", "DoorsScare", "HallwayScare", true, 1); into the void OnStart() block and delete the void OnEnter?
			 
			
			
 
			
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	| 01-08-2012, 06:00 AM  | 
	
		
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		JetlinerX 
 
 
		
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RE: Small script help please. 
			 
			
				Flamez- 
Sorry for wasting your time, for some reason I just restarted my Amnesia and it worked. Really sorry, not really sure what I was doing wrong but thanks for your help, and I will be giving you + feedback for your time. Thanks again, and have a good evening. 
			 
			
			
 
			
				
(This post was last modified: 01-08-2012, 06:13 AM by JetlinerX.)
 
				
			 
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	| 01-08-2012, 06:13 AM  | 
	
		
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		Krymtel 
 
 
		
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RE: Small script help please. 
			 
			
				Never mind, wish I could delete posts   
			 
			
			
 
			
				
(This post was last modified: 01-08-2012, 01:03 PM by Krymtel.)
 
				
			 
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	| 01-08-2012, 01:03 PM  | 
	
		
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