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Need movable candle/help!
Lihas Offline
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#1
Need movable candle/help!

I'm thinking of making a carriable candlestick (candlestick02.ent), and I'm gonna need help for that.

This is what I made up using Library Of Alexandria's movable torch as help:

[Image: bandicam2012-01-2416-48-16-894.jpg]


But still I can't pick it up in-game. What's the problem? Any help would be appreciated.
(This post was last modified: 01-24-2012, 04:49 PM by Lihas.)
01-24-2012, 03:50 PM
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Rapture Offline
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#2
RE: Need movable candle/help!

Go to the menu bar >> Settings >> User Defined Variables >> Change "Type" to Object & "Subtype" to Grab.

Make sure your Shapes are connected to your mesh.

I think your "Angular Damping" & "Linear Damping" should be a little higher, so it falls to the ground faster.
(This post was last modified: 01-24-2012, 04:09 PM by Rapture.)
01-24-2012, 04:08 PM
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Lihas Offline
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Posts: 90
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Joined: Jan 2012
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#3
RE: Need movable candle/help!

(01-24-2012, 04:08 PM)Rapture Wrote: Go to the menu bar >> Settings >> User Defined Variables >> Change "Type" to Object & "Subtype" to Grab.

Make sure your Shapes are connected to your mesh.

I think your "Angular Damping" & "Linear Damping" should be a little higher, so it falls to the ground faster.


Thank you so much! You can be sure to see this in Sins Of Our Past: Chapter 2!
01-24-2012, 04:45 PM
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Datguy5 Offline
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#4
RE: Need movable candle/help!

Did you make that candle with the modeleditor?And does it replace the lantern?
01-24-2012, 04:58 PM
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Lihas Offline
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Joined: Jan 2012
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#5
RE: Need movable candle/help!

(01-24-2012, 04:58 PM)Datguy5 Wrote: Did you make that candle with the modeleditor?And does it replace the lantern?
No, it won't be a lantern replace. And yes, I changed the candle to be a portable entity.

Sins Of Our Past: Chapter 1
[WIP] Sins Of Our Past: Chapter 2
01-27-2012, 02:16 PM
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Datguy5 Offline
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#6
RE: Need movable candle/help!

Ohh ok
01-27-2012, 02:56 PM
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