Played this just cause I could, but alas...I did so yesterday, and did not write my little review. Gasp. So this will be off the top of my head.
Spoiler below!
- It was good, for sure. But you pulled me out of the seriousness with some "epic" and "Awesome" words.
- The fire room was cool. I loved how you used the GiveSanityDamage to create a beat. However, it was ridiculously difficult to see, and I had no clue what to do. I died, then (from the hint) realized I needed the drill. Found that, died twice more, and then cheated and got Kman to tell me what to do. As it was difficult to see, I wasn't aware of your balcony area.
- Your concept of memories being linked was amazing, and I'm slightly disappointed it was marred by the occasional silliness.
- With some of your puzzles, there was zero indication about what I had to do. The one that irritated me the most was the painting one (Evidently a tricky one, as I see people ask about it frequently) Had you mentioned that the painting was glued to the wall and you needed a small tool to scrape the glue off, it would have made life easier.
- The forest was creepy, however I couldn't see most of it. That's pretty well the sole issue I had there.
- I didn't notice any clipping whatsoever, however I did note some light leakage through the walls.
(This post was last modified: 01-25-2012, 07:14 PM by Obliviator27.)
"Epic" & "awesome" words noticed - good, check! (intended from start)
Couldn't see balcony - smoke too good - good, check! (You are in fire after all)
Marred by the occasional silliness - aka humor, good, check!
Painting - Bug fixed in patch, so if you click on side of the painting, you get message and it won't disappear if looked the painting again, meaning, player gets clue what to do. Maybe add message to the chisel as well. - aka bad.
Forest creepy, couldn't see most of it... - Exta perfect, as intended, check!
Light leakage though the walls - no extra info given, can't fix anything...