lizard lips
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RE: [RELEASE]Deterioration - Total Conversion
Make a patch or something for the lantern, it still crashes when you use it.
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02-11-2012, 06:24 PM |
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Streetboat
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RE: [RELEASE]Deterioration - Total Conversion
Hello everyone, I've been noticing a LOT of issues with the final level. I can honestly say, I am very happy with all the feedback. I'm glad everyone enjoys it, and consequently, I am glad that enjoyment means that everyone is so willing to point out ways to improve the final level.
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02-11-2012, 06:25 PM |
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CorinthianMerchant
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RE: [RELEASE]Deterioration - Total Conversion
It would be very nice of you to make a new config folder and a subfolder for the maps, that could make it much easier for me to install.
Thanks in advance!
This mod looks awesome!
EDIT: I don't need it anymore...
Still hasn't gotten over the loss of wubwub...
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02-11-2012, 06:52 PM |
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Vesanic
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RE: [RELEASE]Deterioration - Total Conversion
I'm stuck at the top of the lighthouse.
EDIT:
(This post was last modified: 02-11-2012, 10:07 PM by Vesanic.)
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02-11-2012, 09:11 PM |
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Kman
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RE: [RELEASE]Deterioration - Total Conversion
(02-11-2012, 06:25 PM)Streetboat Wrote: Hello everyone, I've been noticing a LOT of issues with the final level. I can honestly say, I am very happy with all the feedback. I'm glad everyone enjoys it, and consequently, I am glad that enjoyment means that everyone is so willing to point out ways to improve the final level. So yeah, I think it's a bug because
Posting Freak
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02-11-2012, 10:30 PM |
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Chagedpking
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RE: [RELEASE]Deterioration - Total Conversion
Anyone? I really wanna play this.
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02-11-2012, 10:46 PM |
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Streetboat
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RE: [RELEASE]Deterioration - Total Conversion
I made changes and tweaked the code. The thing that's throwing me off is the fact that every script works flawlessly on my end; I follow those instructions, and no lever is ever stuck on my end. However, I moved some lines of code around, and hopefully this upload should work. I also made some cosmetic changes.
http://www.mediafire.com/?1p5l3bwx93eigvi (Also added to first post)
(This post was last modified: 02-12-2012, 02:35 AM by Streetboat.)
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02-11-2012, 10:59 PM |
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Mangetsu
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RE: [RELEASE]Deterioration - Total Conversion
Still didn't worked correctly I guess. This time levers didn't get stuck, but when I turn the valve second time, it just says something went wrong and I must start everything from the beginning again.
Btw, I also found glitch at the part where you must open the fathers desktop. It can be opened without hand drill if you get your mouse cursor on the tight spot between the desktop and the desktops door. (Very hard to explain. :p) I think I did that by accident in my playthrough: http://www.youtube.com/watch?feature=pla...hRk#t=565s
I just say to let the Streetboat know about this.
(This post was last modified: 02-12-2012, 12:03 PM by Mangetsu.)
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02-12-2012, 12:03 PM |
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Vesanic
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RE: [RELEASE]Deterioration - Total Conversion
(This post was last modified: 02-12-2012, 01:09 PM by Vesanic.)
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02-12-2012, 12:36 PM |
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Streetboat
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RE: [RELEASE]Deterioration - Total Conversion
What the hell. The thing that's really getting to me is that these things are clearly written in the script file. Why is it doing this? Why is the game just completely ignoring certain things in the file?
All right, I put up one more upload. If this one doesn't work, I'm just stumped. Really sorry about all of these edits, guys, it really does annoy me to no end that the version I have on my computer is so wildly different than the one other people download. It's also very frustrating that this one bug in the script is keeping you guys from enjoying the ending, which all of you are so very close to.
http://www.mediafire.com/?9fyxf36d8xco67b
(This post was last modified: 02-12-2012, 03:32 PM by Streetboat.)
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02-12-2012, 03:26 PM |
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