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Script Help AddLocalVarInt and valves problems
SilentStriker Offline
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#1
AddLocalVarInt and valves problems

So my problem is I try to use AddLocalVarInt when I turn 4 valves so the LocalVar is 4 but the problem is that it wont add anything.

And before you ask, Yes I added SetLocalVarInt 0 and I don't have any typos.

The thing I asking about is, Is it any bug/problems with using AddLocalVar when using the valves?

02-15-2012, 10:50 PM
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#2
RE: AddLocalVarInt and valves problems

As far as i know, there aren't any issues with AddLocalVarInt, but having us assume that you've set everything up correctly won't get you anywhere.

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02-15-2012, 11:33 PM
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Ninami Offline
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#3
RE: AddLocalVarInt and valves problems

If you did everything correctly then there wouldn't be any problems in the first place Tongue
02-15-2012, 11:35 PM
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flamez3 Offline
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#4
RE: AddLocalVarInt and valves problems

Show us the script c:

(This post was last modified: 02-16-2012, 04:00 AM by flamez3.)
02-16-2012, 04:00 AM
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Ninami Offline
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#5
RE: AddLocalVarInt and valves problems

I got a map with the same mechanic. I just add "SetLocalVarInt("Valve", 0);" and then every time you turn a valve you add "AddLocalVarInt("Valve", 1);". Then every time you try to open the door, the "if" statement starts, if("Valve" == 4);{ the door opens } else{ message saying its locked }.
02-16-2012, 06:38 AM
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SilentStriker Offline
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#6
RE: AddLocalVarInt and valves problems

There must be a bug or something because Statyk tried it to and the same results, He got it working with using only SetLocalVar but not AddLocalVar... oh well here's my script

PHP Code: (Select All)
void OnStart();
{
    
SetLocalVarInt("Valve", 0);
}
/*Turn Valves to direct steam
 */
 
void TurnStartSteam(string &in asEntity, int alState)
 {
    if(
alState == 1){
        for(
int i=6; i<=8;i++){ 
            
CreateParticleSystemAtEntity("ValveP"+i, "ps_steam.ps", "ValveParticles_"+i, true);
            
PlaySoundAtEntity("ValveS"+i, "13_steam", "ValveParticles_"+i, 0.5, true);
            
SetPropObjectStuckState("machine_valve_1", 1);
            
SetEntityInteractionDisabled("machine_valve_1", true);
            
PlaySoundAtEntity("", "lock_door.snt", "machine_valve_1", 0, true);
            
FadeLightTo("PointLight_6", 0,0,0,0, -1, 1.5f);
            
AddLocalVarInt("Valve", 1);
        }
    }
    else if (
alState == -1) AddDebugMessage("Valve Min", false);
 }

 
void TurnStartSteam2(string &in asEntity, int alState)
 {
    if(
alState == 1){
        for(
int i=1; i<=2;i++){
            
CreateParticleSystemAtEntity("ValveP"+i, "ps_steam.ps", "ValveParticles_"+i, true);
            
PlaySoundAtEntity("ValveS"+i, "13_steam", "ValveParticles_"+i, 0.5, true);
            
SetPropObjectStuckState("machine_valve_2", 1);
            
SetEntityInteractionDisabled("machine_valve_2", true);
            
PlaySoundAtEntity("", "lock_door.snt", "machine_valve_2", 0, true);
            
FadeLightTo("PointLight_7", 0,0,0,0, -1, 1.5f);
            
AddLocalVarInt("Valve", 1);
        }
    }
    else if (
alState == -1) AddDebugMessage("Valve Min", false);
 }
 
void TurnStartSteam3(string &in asEntity, int alState)
 {
    if(
alState == 1){
        for(
int i=3; i<=5;i++){
            
CreateParticleSystemAtEntity("ValveP"+i, "ps_steam.ps", "ValveParticles_"+i, true);
            
PlaySoundAtEntity("ValveS"+i, "13_steam", "ValveParticles_"+i, 0.5, true);
            
SetPropObjectStuckState("machine_valve_3", 1);
            
SetEntityInteractionDisabled("machine_valve_3", true);
            
PlaySoundAtEntity("", "lock_door.snt", "machine_valve_3", 0, true);
            
FadeLightTo("PointLight_8", 0,0,0,0, -1, 1.5f);
            
AddLocalVarInt("Valve", 1);
        }
    }
    else if (
alState == -1) AddDebugMessage("Valve Min", false);
 }
 
void TurnStartSteam4(string &in asEntity, int alState)
 {
    if(
alState == 1){
        for(
int i=9; i<=12;i++){
            
CreateParticleSystemAtEntity("ValveP"+i, "ps_steam.ps", "ValveParticles_"+i, true);
            
PlaySoundAtEntity("ValveS"+i, "13_steam", "ValveParticles_"+i, 0.5, true);
            
SetPropObjectStuckState("machine_valve_4", 1);
            
SetEntityInteractionDisabled("machine_valve_4", true);
            
PlaySoundAtEntity("", "lock_door.snt", "machine_valve_4", 0, true);
            
FadeLightTo("PointLight_9", 0,0,0,0, -1, 1.5f);
            
AddLocalVarInt("Valve", 1);
        }
    }
    else if (
alState == -1) AddDebugMessage("Valve Min", false);
 } 

All the other things work but not the LocalVarInt

02-16-2012, 08:21 AM
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#7
RE: AddLocalVarInt and valves problems

Where's the rest of the script?

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02-16-2012, 09:19 AM
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jens Offline
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#8
RE: AddLocalVarInt and valves problems

Is it intended to add different amounts to Valve? As it is in the for loops it sometimes add 1 but sometimes 3, so if turning 4 valves is meant to make the value of Valve equal 4 the current code does not do this.
02-16-2012, 09:28 AM
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SilentStriker Offline
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#9
RE: AddLocalVarInt and valves problems

it is intended for the valves to be equal to 4 so each valve adds 1. So how do I not make them random? Do I put them before the for loop? Smile

02-16-2012, 09:46 AM
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#10
RE: AddLocalVarInt and valves problems

(02-16-2012, 09:46 AM)SilentStriker Wrote: it is intended for the valves to be equal to 4 so each valve adds 1. So how do I not make them random? Do I put them before the for loop? Smile

Your script has each valve add either 2, 3 or 4, which would mean the total result may never equal 4. Your attempt at convenient naming is increasing the variable more than it should.

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(This post was last modified: 02-16-2012, 09:54 AM by Your Computer.)
02-16-2012, 09:52 AM
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