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[RELEASE][FIXED]Deterioration - Total Conversion
LilleSkutt Offline
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#81
RE: [RELEASE]Deterioration - Total Conversion

Easily the best custom story I have played 10/10
02-14-2012, 03:06 AM
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Streetboat Offline
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#82
RE: [RELEASE]Deterioration - Total Conversion

Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.

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02-16-2012, 01:20 AM
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darkely Offline
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#83
RE: [RELEASE]Deterioration - Total Conversion

(02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.
How did you start out modding and making story's? I am trying to make my own story and I am lost Sad.

02-16-2012, 01:25 AM
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Kman Offline
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#84
RE: [RELEASE]Deterioration - Total Conversion

(02-16-2012, 01:25 AM)darkely Wrote:
(02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.
How did you start out modding and making story's? I am trying to make my own story and I am lost Sad.
Well a good place to start is the wiki Tongue a lot of people seem to forget about it/don't realize it exists...

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02-16-2012, 01:41 AM
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darkely Offline
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#85
RE: [RELEASE]Deterioration - Total Conversion

(02-16-2012, 01:41 AM)kman Wrote:
(02-16-2012, 01:25 AM)darkely Wrote:
(02-16-2012, 01:20 AM)Streetboat Wrote: Fixed the last level for ya guys. I'm currently adding to the ending, making it more thorough.
How did you start out modding and making story's? I am trying to make my own story and I am lost Sad.
Well a good place to start is the wiki Tongue a lot of people seem to forget about it/don't realize it exists...
I did try the wiki and sort of jumped in to it but it is very confusing for me Sad


02-16-2012, 02:01 AM
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Streetboat Offline
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#86
RE: [RELEASE]Deterioration - Total Conversion

You should have a good idea of what you want your story to accomplish before you get into it. Decide on a setting, and go with that. From there, make the physical level in the level editor. The way I work is to improvise a little as ideas and puzzles pop into my head, and map around that. As I encounter areas where a certain scripted scene is, I script the crap out of it and make sure it works 100% before I move on to the next area. Always have a big picture in your head, though.

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02-16-2012, 03:13 AM
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Kman Offline
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#87
RE: [RELEASE]Deterioration - Total Conversion

(02-16-2012, 03:13 AM)Streetboat Wrote: The way I work is to improvise a little as ideas and puzzles pop into my head, and map around that.
This. Couldn't agree more Smile pretty much all my maps stem off a single idea or area that I think would look cool or interesting, slowly you start to build around that area and the map becomes bigger and better until it's a finished.

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02-16-2012, 03:17 AM
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darkely Offline
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#88
RE: [RELEASE]Deterioration - Total Conversion

Well for now I have a few ideas so I am trying to sort out what I want to do. I want it to be scary but more importantly have a good storyline Big Grin.

02-16-2012, 03:21 AM
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Streetboat Offline
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#89
RE: [RELEASE]Deterioration - Total Conversion

Don't stick scares in if they don't fit, and just for the sake of having a jump. It's even scarier to frighten the player psychologically, in a manner pertaining to the storyline, or with an overarching theme. Say for my story,
Spoiler below!
the house the story takes place in is unsettlingly ominous, but no actual enemies are in it. The atmosphere creates a feeling of oppression, especially as it falls apart more and more. Then, when the body falls through the ceiling (after you see your father leap off a lighthouse, leading one to believe that is his body), and subsequently disappears, the player is led to believe that monster is then stalking the hallways. Much more effective than any closet scare, because it has significance behind it and plays on the mind's fear of the unknown.

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02-16-2012, 03:39 AM
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darkely Offline
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#90
RE: [RELEASE]Deterioration - Total Conversion

Ya I see what you mean - cheap scares can only go so far. You know how in Amnesia it is set in a much older time (no flash lights and no light bulbs) I want to have actual light bulbs and flash lights. Basically I want my story to have the same tools as the Penumbra games. Can I do that? :/

02-16-2012, 04:06 AM
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