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Some wierd bug
Ardoetia Offline
Junior Member

Posts: 46
Threads: 4
Joined: Feb 2012
Reputation: 0
#1
Some wierd bug

First off, I have a bug with the .lang file, or to more exact, the letter function.

    
    
    
    
    
        Surviving is the key[br][br]Just survive
    
    
    
    
        Kitchen Key
        Key for the Kitchen
        Bobby Pin
        This item is needed for later
        
    
    
    
    
    Kitchen
    Workplace
    
    
    
    Kitchen
    
    
    
    
    The smell of blood and flesh makes this place much worse... [br][br]I just want to get out of here, I can't stand this place
    The letter said this place is filled with riddles, and if I want to survive, I have to get through this place.. [br][br] The letter also mentioned this area would be crawling with those things, I don't like the sound of that
    
    
    
    
    
     The pathway is blocked, maybe I can find something to unblock the path?
            The Abduction
            [br]Today, I went to work, it was a normal day.
                                        Nothing out of the ordinary..
                                        [br]But later on, I noticed this girl crying in the alley.
                                        I went over to check it out, but it seemed there was nobody there.
                                        [br] I turned around to walk back as I was hit on my head with something hard,
                                        it all went black. [br][br] I woke up in this room, and I am scared, I dont know what to do..
                                        [br]If someone reads this, I suggest you get out of here.
                                        Beware; there are alot of dangers in this place.


And some bug with one of my maps, it doesent give any crash or typo wrongs.

void Onstart()
{
    AddEntityCollideCallback("Player", "lyd_1", "girlcry", true, 1);
    AddEntityCollideCallback("Player", "lyd_2", "girlcry1", true, 1);
    AddEntityCollideCallback("Player", "lyd_3", "girlcry2", true, 1);
    AddEntityCollideCallback("Player", "lyd_4", "activatelookat", true, 1);
    SetEntityPlayerLookAtCallback("monster", "ambush", true);
    AddEntityCollideCallback("Player", "servant_grunt_1", "backtomansion", true, 0);
}

void girlcry(string &in asParent, string &in asChild, int alState)
{
    AddTimer("", 0, "girlcry_1");
    AddTimer("", 3, "girlstopcry");
    AddTimer("", 1, "ResetPlayer");
    AddTimer("", 1.5, "SetPlayerActive");
    StartPlayerLookAt("lyd_2", 2, 2, "");
    SetPlayerActive(false);
}

void girlcry1(string &in asParent, string &in asChild, int alState)
{
    AddTimer("", 0, "girlcry_2");
    AddTimer("", 3, "girlstopcry");
    SetPlayerActive(false);
    AddTimer("", 1, "ResetPlayer");
    AddTimer("", 1.5, "SetPlayerActive");
    StartPlayerLookAt("lyd_3", 2, 2, "");
}

void girlcry2(string &in asParent, string &in asChild, int alState)
{
    AddTimer("", 0, "girlcry_3");
    AddTimer("", 3, "girlstopcry");
    SetPlayerActive(false);
    AddTimer("", 1, "ResetPlayer");
    AddTimer("", 1.5, "SetPlayerActive");
    StartPlayerLookAt("lyd_4", 2, 2, "");
}

void activatelookat(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("monster", true);
}

void ambush(string &in asEntity, int alState)
{
    SetEntityActive("servant_grunt_1", true);
}

void backtomansion(string &in asParent, string &in asChild, int alState)
{
    ChangeMap("mansion_1.map", "from_flashback_1", "", "");
    PlaySoundAtEntity("", "attack_claw.snt", "", 0, false);
    GivePlayerDamage(0, "Claws", true, false);
    FadeOut(3);
    SetPlayerActive(false);
    SetPlayerCrouching(true);
    SetEnemyDisableTriggers("servant_grunt_1", false);
}


void StopPlayerLook(string &in asTimer)
{
    StopPlayerLookAt();
}

void ResetPlayer(string &in asTimer)
{
    SetPlayerActive(true);
}



void girlstopcry(string &in asTimer)
{
    StopSound(asTimer, 1.0);
}

void girlcry_1(string &in asTimer)
{
    PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_2", 0, false);
}


void girlcry_2(string &in asTimer)
{
    PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_3", 0, false);
}


void girlcry_3(string &in asTimer)
{
    PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_4", 0, false);
}






void OnEnter()
{

}

void OnLeave()
{
    SetupLoadScreen("LoadingText", "Flashback", 0, "");
}

None of them works, nothing happens when i go inside script area.
(This post was last modified: 02-23-2012, 05:27 AM by Ardoetia.)
02-22-2012, 05:39 PM
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Unearthlybrutal Offline
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Posts: 775
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Joined: May 2011
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#2
RE: Some wierd bug

Timer's syntax is (string &in asTimer),
and not (string &in asParent, string &in asChild, int alState).

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 02-22-2012, 06:16 PM by Unearthlybrutal.)
02-22-2012, 06:15 PM
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Ardoetia Offline
Junior Member

Posts: 46
Threads: 4
Joined: Feb 2012
Reputation: 0
#3
RE: Some wierd bug

(02-22-2012, 06:15 PM)Unearthlybrutal Wrote: Timer's syntax is (string &in asTimer),
and not (string &in asParent, string &in asChild, int alState).
What?


void StopPlayerLook(string &in asTimer)
{
StopPlayerLookAt();
}

void ResetPlayer(string &in asTimer)
{
SetPlayerActive(true);
}



void girlstopcry(string &in asTimer)
{
StopSound(asTimer, 1.0);
}

void girlcry_1(string &in asTimer)
{
PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_2", 0, false);
}


void girlcry_2(string &in asTimer)
{
PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_3", 0, false);
}


void girlcry_3(string &in asTimer)
{
PlaySoundAtEntity("", "12_girl_cry.snt", "lyd_4", 0, false);
}


These are the only timers?




void girlcry(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 0, "girlcry_1");
AddTimer("", 3, "girlstopcry");
AddTimer("", 1, "ResetPlayer");
AddTimer("", 1.5, "SetPlayerActive");
StartPlayerLookAt("lyd_2", 2, 2, "");
SetPlayerActive(false);
}

void girlcry1(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 0, "girlcry_2");
AddTimer("", 3, "girlstopcry");
SetPlayerActive(false);
AddTimer("", 1, "ResetPlayer");
AddTimer("", 1.5, "SetPlayerActive");
StartPlayerLookAt("lyd_3", 2, 2, "");
}

void girlcry2(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 0, "girlcry_3");
AddTimer("", 3, "girlstopcry");
SetPlayerActive(false);
AddTimer("", 1, "ResetPlayer");
AddTimer("", 1.5, "SetPlayerActive");
StartPlayerLookAt("lyd_4", 2, 2, "");
}

Points to


AddEntityCollideCallback("Player", "lyd_1", "girlcry", true, 1);
AddEntityCollideCallback("Player", "lyd_2", "girlcry1", true, 1);
AddEntityCollideCallback("Player", "lyd_3", "girlcry2", true, 1);



02-22-2012, 06:40 PM
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#4
RE: Some wierd bug

Onstart != OnStart.

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02-22-2012, 07:12 PM
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Ardoetia Offline
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Posts: 46
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Joined: Feb 2012
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#5
RE: Some wierd bug

Omg fucking embarressing, I hate my life. And I hate doing that mistake.
02-22-2012, 07:18 PM
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Ardoetia Offline
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Posts: 46
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Joined: Feb 2012
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#6
RE: Some wierd bug

What about the letter?

Whats wrong there?
02-23-2012, 01:29 AM
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#7
RE: Some wierd bug

(02-23-2012, 01:29 AM)Ardoetia Wrote: What about the letter?

Whats wrong there?

I don't see anything wrong with the .lang file. Maybe you typed in FormerVictim instead of FomerVictim in the level editor.

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02-23-2012, 01:45 AM
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Ardoetia Offline
Junior Member

Posts: 46
Threads: 4
Joined: Feb 2012
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#8
RE: Some wierd bug

Thx, I havent really looked there, nice to get it done tho, thanks bro :]
02-23-2012, 03:28 AM
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