A.I. 
 
 
		
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Possible to Teleport Player? 
			 
			
				I was wondering, is it possible to teleport the player for like an intro without using another map?
			 
			
			
			
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	| 02-25-2012, 08:27 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Possible to Teleport Player? 
			 
			
				TeleportPlayer(" [PlayerStartArea_ name here] ");
			 
			
			
 
			
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	| 02-25-2012, 08:29 PM  | 
	
		
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		A.I. 
 
 
		
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RE: Possible to Teleport Player? 
			 
			
				Would it be something like AddEntityCollideCallback at the beginning and then in there it would have ("Player", "Teleport" "PlayerCollideArea", true, 1), with void PlayerCollideArea(string &in Parent, string &in Child, int alState) and have the teleportplayer in { }?
			 
			
			
			
				
(This post was last modified: 02-25-2012, 08:41 PM by A.I..)
 
				
			 
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	| 02-25-2012, 08:34 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Possible to Teleport Player? 
			 
			
				 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "area name here", "Tele", true, 1); 
} 
 
void Tele(string &in asParent, string &in asChild, int alState) 
{ 
TeleportPlayer(" [PlayerStartArea_ name here] ");  
} 
 
//play around with area names and you should get it working then =) 
 
			 
			
			
 
			
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	| 02-25-2012, 08:40 PM  | 
	
		
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		A.I. 
 
 
		
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RE: Possible to Teleport Player? 
			 
			
				Ehh one last thing, how would their be delay I have tried putting it like this: 
 
 
void Tele(string &in asParent, string &in asChild, int alState) 
{ 
AddTimer("T1", 5.0f, "Timer_1"); 
TeleportPlayer("CameraPos_2"); 
} 
 
but never would delay the teleport
			 
			
			
			
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	| 02-25-2012, 09:17 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Possible to Teleport Player? 
			 
			
				void OnStart() 
{ 
AddEntityCollideCallback("Player", "area name here", "Tele", true, 1); 
} 
 
void Tele(string &in asParent, string &in asChild, int alState) 
{ 
AddTimer("T1", 5.0f, "Timer_1");  
} 
 
void Timer_1(string &in asTimer) 
{ 
TeleportPlayer("CameraPos_2");  
} 
 
			 
			
			
 
			
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	| 02-25-2012, 09:27 PM  | 
	
		
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