Saren   
 
 
		
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Combination 
  
			 
			
				Yo guys, I was wondering if any of you know how you combine the hammer and chipper.... I have tried so many different ways and I can't get it to work.. 
Anyone?
			
			
			
 
			
				
(This post was last modified: 03-06-2012, 09:39 AM by Saren .) 
 
				
			 
		  
	
 
 
	03-05-2012, 05:51 PM   
	
		
	 
 
	
		 
		Saren   
 
 
		
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RE: Combination 
  
			 
			
				Y NO ONE ANSWER? =( 
			
			
			
 
			
		  
	
 
 
	03-06-2012, 01:41 AM   
	
		
	 
 
	
		 
		Your Computer   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 01:41 AM) Saren Wrote:   Y NO ONE ANSWER? =(
Would you prefer for no one to answer you or for someone to direct you to AddCombineCallback?
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:06 AM   
	
		
	 
 
	
		 
		Saren   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:06 AM) Your Computer Wrote:   (03-06-2012, 01:41 AM) Saren Wrote:   Y NO ONE ANSWER? =( 
Would you prefer for no one to answer you or for someone to direct you to AddCombineCallback?Lol, you wonna see the different scripts I've tried?.... 1 guy pointed me towards an inventory.hps, another said is was script.... so pardon me for thinking that ain't much help.. I tried 1 myself, asked my friend, he gave me 3 different ones... still nothing... and yes, I have tried with AddCombineCallback...
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:13 AM   
	
		
	 
 
	
		 
		HollowRiku13   
 
 
		
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RE: Combination 
  
			 
			
				Create an inventory.hps, move it to your maps folder, then add this:
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
I hope it works. 
  
			 
			
			
			
		  
	
 
 
	03-06-2012, 02:35 AM   
	
		
	 
 
	
		 
		Saren   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:35 AM) HollowRiku13 Wrote:   Create an inventory.hps, move it to your maps folder, then add this: 
 
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
 
I hope it works. It did indeed, thank you sir. It was just so dissapointing, I really thought I could make it work before... even my friend could'nt... I had really given up.... haha, I was about to make a script about throwing a rock at the wall instead xD But no need for that now, thx again.
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 08:08 AM   
	
		
	 
 
	
		 
		Datguy5   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:35 AM) HollowRiku13 Wrote:   Create an inventory.hps, move it to your maps folder, then add this: 
 
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
 
I hope it works. I thought you have to place the inventory.hps in the main folder of your custom story..
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:02 PM   
	
		
	 
 
	
		 
		Saren   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:02 PM) Datguy5 Wrote:   (03-06-2012, 02:35 AM) HollowRiku13 Wrote:   Create an inventory.hps, move it to your maps folder, then add this: 
 
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
 
I hope it works.  I thought you have to place the inventory.hps in the main folder of your custom story..Lol yea, that's what I did xD
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:03 PM   
	
		
	 
 
	
		 
		Datguy5   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:03 PM) Saren Wrote:   (03-06-2012, 02:02 PM) Datguy5 Wrote:   (03-06-2012, 02:35 AM) HollowRiku13 Wrote:   Create an inventory.hps, move it to your maps folder, then add this: 
 
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
 
I hope it works.  I thought you have to place the inventory.hps in the main folder of your custom story.. Lol yea, that's what I did xDOh good.And is it working now?Because im gonna have combinations in my story too.
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:05 PM   
	
		
	 
 
	
		 
		Saren   
 
 
		
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RE: Combination 
  
			 
			
				 (03-06-2012, 02:05 PM) Datguy5 Wrote:   (03-06-2012, 02:03 PM) Saren Wrote:   (03-06-2012, 02:02 PM) Datguy5 Wrote:   (03-06-2012, 02:35 AM) HollowRiku13 Wrote:   Create an inventory.hps, move it to your maps folder, then add this: 
 
Spoiler below!   
//COMBINE HAMMER// 
//////////////////// 
 
void hammer_chipper(string &in asItemA, string &in asItemB) 
{ 
	PlayGuiSound("15_make_hammer", 1.0f); 
	RemoveItem(asItemA); RemoveItem(asItemB); 
	GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);	 
} 
 
//////////////////////////// 
// Run at the start of the game. 
void OnGameStart() 
{ 
 
/////HAMMER & CHIPPER COMBO///// 
	AddCombineCallback("hammer_chipper", "Nameofyourhammerhere", "Nameofyourchipperhere", "hammer_chipper", false); 
 
	 
	 
 
	 
} 
 
 
 
I hope it works.  I thought you have to place the inventory.hps in the main folder of your custom story.. Lol yea, that's what I did xD Oh good.And is it working now?Because im gonna have combinations in my story too.Nono, that's was the reason it DID'nt work, I out it into my maps folder instead
			
 
			
			
 
			
		  
	
 
 
	03-06-2012, 02:07 PM