(03-06-2012, 02:14 PM)Datguy5 Wrote: But what should the inventory.hps look like?Without any combinations in it yet.
Well mine looks like this
//COMBINE HAMMER//
////////////////////
void hammer_chipper(string &in asItemA, string &in asItemB)
{
PlayGuiSound("15_make_hammer", 1.0f);
RemoveItem(asItemA); RemoveItem(asItemB);
GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}
////////////////////////////
// Run at the start of the game.
void OnGameStart()
{
/////HAMMER & CHIPPER COMBO/////
AddCombineCallback("hammer_chipper", "stone_hammer_1", "stone_chipper_1", "hammer_chipper", false);
}