Saren 
 
 
		
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RE: Wall script 
			 
			
				 (03-06-2012, 03:01 PM)flamez3 Wrote:  Use this: 
 
 
// Run when entering map 
void OnStart() 
{ 
AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); 
} 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("prisondoor", false, true); 
PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); 
RemoveItem("Prisonkey"); 
} 
 
//Prison brute 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute", true); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); 
} 
 
void Despawnservant_brute(string &in asParent , string &in asChild , int alState) 
{ 
SetEntityActive("servant_brute", false);  
} 
 
void BreakWall("Hammer & Chipper" , "cell_breakable_wall_1") 
{ 
SetSwingDoorLocked("cell_breakable_wall_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); 
SetEntityActive("cell_breakable_wall_1", false);  
} Hmmm... new error I've never seen before... intresting 
main (67,16) ERR: Expected data type
			  
			
			
 
			
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	| 03-06-2012, 03:14 PM  | 
	
		
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		flamez3 
 
 
		
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RE: Wall script 
			 
			
				Do not write over syntax's. Sorry if it's taking a while. I was only looking at the error you gave me: 
 
 
// Run when entering map 
void OnStart() 
{ 
AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); 
} 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("prisondoor", false, true); 
PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); 
RemoveItem("Prisonkey"); 
} 
 
//Prison brute 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute", true); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); 
} 
 
void Despawnservant_brute(string &in asParent , string &in asChild , int alState) 
{ 
SetEntityActive("servant_brute", false);  
} 
 
void BreakWall(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("cell_breakable_wall_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); 
SetEntityActive("cell_breakable_wall_1", false);  
}
			 
			
			
 
			
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	| 03-06-2012, 03:30 PM  | 
	
		
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		Saren 
 
 
		
			Member 
			
			
			
 
			
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RE: Wall script 
			 
			
				 (03-06-2012, 03:30 PM)flamez3 Wrote:  Do not write over syntax's. Sorry if it's taking a while. I was only looking at the error you gave me: 
 
 
// Run when entering map 
void OnStart() 
{ 
AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); 
} 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("prisondoor", false, true); 
PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); 
RemoveItem("Prisonkey"); 
} 
 
//Prison brute 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute", true); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); 
AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); 
} 
 
void Despawnservant_brute(string &in asParent , string &in asChild , int alState) 
{ 
SetEntityActive("servant_brute", false);  
} 
 
void BreakWall(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("cell_breakable_wall_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); 
SetEntityActive("cell_breakable_wall_1", false);  
} It's cool bro, quite fun actually... xD 
Oh, and here's the new error 
No matching signatures for AddUseItemCallback(string@&, string@&,, const bool)
			  
			
			
 
			
				
(This post was last modified: 03-06-2012, 04:12 PM by Saren.)
 
				
			 
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	| 03-06-2012, 03:38 PM  | 
	
		
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		Saren 
 
 
		
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RE: Wall script 
			 
			
				I'm Doomed.. if flamez can't fix it... not even god can fix it... 
			 
			
			
 
			
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	| 03-06-2012, 11:17 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
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	| 03-07-2012, 12:05 AM  | 
	
		
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		Saren 
 
 
		
			Member 
			
			
			
 
			
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	| 03-07-2012, 12:12 AM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
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RE: Wall script 
			 
			
				 (03-07-2012, 12:12 AM)Saren Wrote:  What did I just say?????... Nvm... I'll try.... Not gonna happen though.... but I'll try... hopelessly... yup... it's what I dooo 
You don't know how to use the AddUseItemCallback function, hence study.
			  
			
			
 
			
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	| 03-07-2012, 12:27 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Wall script 
			 
			
				Sorry bro I went to bed and haven't checked this thread till now ;D
			 
			
			
 
			
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	| 03-07-2012, 02:34 AM  | 
	
		
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		Saren 
 
 
		
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RE: Wall script 
			 
			
				 (03-07-2012, 02:34 AM)flamez3 Wrote:  Sorry bro I went to bed and haven't checked this thread till now ;D Lol fair enough... Just went on trying to get this stupid thing working.. >_<
  
 (03-07-2012, 12:27 AM)Your Computer Wrote:   (03-07-2012, 12:12 AM)Saren Wrote:  What did I just say?????... Nvm... I'll try.... Not gonna happen though.... but I'll try... hopelessly... yup... it's what I dooo  
You don't know how to use the AddUseItemCallback function, hence study. I don't huh, would'nt 
AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); 
THAT work!?
			  
			
			
 
			
				
(This post was last modified: 03-07-2012, 07:54 AM by Saren.)
 
				
			 
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	| 03-07-2012, 07:52 AM  | 
	
		
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		flamez3 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Wall script 
			 
			
				No. If you read it you would find out there are 5 parameters to meet: 
 
asName - internal name 
asItem - internal name of the item 
asEntity - entity to be able to use the item on 
asFunction - function to call 
abAutoDestroy - determines whether the item is destroyed when used  
 
 
Which comes to: 
 
 AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);
			 
			
			
 
			
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	| 03-07-2012, 08:29 AM  | 
	
		
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