(03-13-2012, 08:45 AM)kalishijaka Wrote: You know the music that plays when you first see/hear a grunt? I would like to know if there's any way to stop that music from playing.
.
You can play music with a higher priority, an example:
PlayMusic("Your_Music_File_Name.ogg", true, 1.0f, 0.0f,
1000, true);
Then you'll not hear the monster-music at all. The green text sets the priority, 0= lowest, >0 => higher priority.
Another method would be creating a copy of the grunt in model editor and make a new monster that does not play any music at all (or that music you do not want to hear).