Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stopping grunt music
kalishijaka Offline
Junior Member

Posts: 10
Threads: 3
Joined: Feb 2012
Reputation: 0
#1
Stopping grunt music

You know the music that plays when you first see/hear a grunt? I would like to know if there's any way to stop that music from playing.
03-13-2012, 08:45 AM
Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#2
RE: Stopping grunt music

(03-13-2012, 08:45 AM)kalishijaka Wrote: You know the music that plays when you first see/hear a grunt? I would like to know if there's any way to stop that music from playing.
.

You can play music with a higher priority, an example:

PlayMusic("Your_Music_File_Name.ogg", true, 1.0f, 0.0f, 1000, true);

Then you'll not hear the monster-music at all. The green text sets the priority, 0= lowest, >0 => higher priority.

Another method would be creating a copy of the grunt in model editor and make a new monster that does not play any music at all (or that music you do not want to hear).


(This post was last modified: 03-13-2012, 04:07 PM by Mackiiboy.)
03-13-2012, 04:05 PM
Website Find
kalishijaka Offline
Junior Member

Posts: 10
Threads: 3
Joined: Feb 2012
Reputation: 0
#3
RE: Stopping grunt music

Alright thanks.
03-13-2012, 08:29 PM
Find




Users browsing this thread: 1 Guest(s)