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Level Editor Help Door set to locked, still unlocked.
Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
Reputation: 0
#1
Door set to locked, still unlocked.

Hello again.

I have a door in my level called "sewer_arched_2", it is set to "Locked" in the Entity tab.

I also have a script for a hollow needle on the door:


void OnStart()
{
AddUseItemCallback("", "hollow_needle_1", "sewer_arched_2", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("sewer_arched_2", false, true);
PlaySoundAtEntity("", "unlock_door", "sewer_arched_2", 0, false);
RemoveItem("hollow_needle_1");
}
Any other script I have currently is working, as well as another key I have put in the "KeyOnDoor" function. If you would like to see my entire .hps file, I'll PM it to you.

03-15-2012, 02:28 PM
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ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#2
RE: Door set to locked, still unlocked.

What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:

void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}

Copy it as it is and don't change anything, tell me if it's unlocking now.
03-15-2012, 02:34 PM
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Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
Reputation: 0
#3
RE: Door set to locked, still unlocked.

(03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:

void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}

Copy it as it is and don't change anything, tell me if it's unlocking now.
Oops, it seems I have forget to say the problem. Without unlocking the door, it's already unlocked. So, regardless of the fact I have it set to "Locked", it's always unlocked.
03-15-2012, 04:25 PM
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Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#4
RE: Door set to locked, still unlocked.

(03-15-2012, 04:25 PM)Asaratha Wrote:
(03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:

void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}

Copy it as it is and don't change anything, tell me if it's unlocking now.
Oops, it seems I have forget to say the problem. Without unlocking the door, it's already unlocked. So, regardless of the fact I have it set to "Locked", it's always unlocked.
try
for a swing door.

Spoiler below!

void OnStart()
{
SetSwingDoorLocked("door", true, true);
}


or
For level door
Spoiler below!

void OnStart()
{
SetLevelDoorLocked("door", true);
}

Depends if you have aswing door or level door

Signature to awesome to be displayed.
(This post was last modified: 03-15-2012, 04:34 PM by Stepper321.)
03-15-2012, 04:33 PM
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Asaratha Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2011
Reputation: 0
#5
RE: Door set to locked, still unlocked.

(03-15-2012, 04:33 PM)Stepper321 Wrote:
(03-15-2012, 04:25 PM)Asaratha Wrote:
(03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:

void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}

Copy it as it is and don't change anything, tell me if it's unlocking now.
Oops, it seems I have forget to say the problem. Without unlocking the door, it's already unlocked. So, regardless of the fact I have it set to "Locked", it's always unlocked.
try
for a swing door.

Spoiler below!

void OnStart()
{
SetSwingDoorLocked("door", true, true);
}


or
For level door
Spoiler below!

void OnStart()
{
SetLevelDoorLocked("door", true);
}

Depends if you have aswing door or level door
The door is now locked, although, even if I use the hollow needle, the door is still locked.
03-15-2012, 04:58 PM
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