zombiehacker595 
 
 
		
			Member 
			
			
			
 
			
	Posts: 141 
	Threads: 51 
	Joined: Mar 2012
	
 Reputation: 
3
		
	 | 
	
		
			
FATAL ERROR plz help 
			 
			
				help my amnesia custom story scripting is not working  
this is my script so far 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true); 
} 
void OnEnter() 
{ 
} 
void OnLeave() 
{ 
} 
void ActivateMonster(string &in item) 
{ 
SetentityActive("servant_grunt_1", true); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle"); 
} 
and i get this message  
FATAL ERROR could not load script file 
custom_stories/test/maps/intro.hps 
main 19,60 : ERR: expected identifier 
main 20,60 : ERR: expected indentifier 
how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz   ?
			  
			
			
			
		 |  
	 
 | 
 
	| 03-28-2012, 03:26 PM  | 
	
		
	 | 
 
 
	
		
		Robby 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,549 
	Threads: 38 
	Joined: Jun 2009
	
 Reputation: 
47
		
	 | 
	
		
			
RE: FATAL ERROR plz help 
			 
			
				 (03-28-2012, 03:26 PM)zombiehacker595 Wrote:  help my amnesia custom story scripting is not working  
this is my script so far  
void OnStart()  
{  
SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true);  
}  
void OnEnter()  
{  
}  
void OnLeave()  
{  
}  
void ActivateMonster(string &in item)  
{  
SetentityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");  
}  
and i get this message  
FATAL ERROR could not load script file  
custom_stories/test/maps/intro.hps  
main 19,60 : ERR: expected identifier  
main 20,60 : ERR: expected indentifier  
how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz  ?  
There is this part of the script.
 SetentityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
 
There are wrong pieces here. It should be like this...
 SetEntityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
 
At the AddEnemyPatrolNode, at "PathNodeArea_1" and PathNodeArea_2", you placed ".", which is wrong. Just copy the code I gave you. It should work.
			  
			
			
 
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
			
		 |  
	 
 | 
 
	| 03-28-2012, 03:40 PM  | 
	
		
	 | 
 
 
	
		
		zombiehacker595 
 
 
		
			Member 
			
			
			
 
			
	Posts: 141 
	Threads: 51 
	Joined: Mar 2012
	
 Reputation: 
3
		
	 | 
	
		
			
RE: FATAL ERROR plz help 
			 
			
				 (03-28-2012, 03:40 PM)Nemet Robert Wrote:   (03-28-2012, 03:26 PM)zombiehacker595 Wrote:  help my amnesia custom story scripting is not working  
this is my script so far  
void OnStart()  
{  
SetEntityPlayerInteractCallback("key_study_1", "ActivateMonster", true);  
}  
void OnEnter()  
{  
}  
void OnLeave()  
{  
}  
void ActivateMonster(string &in item)  
{  
SetentityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");  
}  
and i get this message  
FATAL ERROR could not load script file  
custom_stories/test/maps/intro.hps  
main 19,60 : ERR: expected identifier  
main 20,60 : ERR: expected indentifier  
how can i fix this i did it before and it worked than i added level doors or something now its fucked little help plz  ?   
There is this part of the script. 
 
SetentityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1". 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2". 0, "Idle");
  
There are wrong pieces here. It should be like this... 
 
SetEntityActive("servant_grunt_1", true);  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");  
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
  
At the AddEnemyPatrolNode, at "PathNodeArea_1" and PathNodeArea_2", you placed ".", which is wrong. Just copy the code I gave you. It should work. thank you so much i was actually going spaztic but i cant beleive i missed that dot thanks dude   
			 
			
			
			
		 |  
	 
 | 
 
	| 03-29-2012, 06:40 AM  | 
	
		
	 | 
 
 
	 
 |