Nodes With Grunt Crash Game 
			 
			
				Hi, 
I am Trying To Create A Script Where When You walk into an area a monster spawns behind a locked door and smashes in and follows the nodes with the player in front. so i added the nodes and when i started the game it crashed with blackbox when loading the level. Heres The Script. I deleted the map cache aswell. 
 
{ 
AddEntityCollideCallback("Player", "chasescript", "chase", true, 1); 
} 
 
 
 
void chase(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("chasegrunt", true); 
PlaySoundAtEntity("", "grunt_swear.snt", "Player", 0, false); 
SetSwingDoorLocked("normaldoor", true, true); 
PlaySoundAtEntity("", "close_door.snt", "normaldoor", 0, false); 
AddEnemyPatrolNode("chasegrunt", "chasenode_1", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_2", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_3", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_4", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_5", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_6", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_7", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_8", 0.1f, "run.amn"); 
AddEnemyPatrolNode("chasegrunt", "chasenode_9", 0.1f, "run.amn"); 
 
I Don't Know Whats Wrong it Comes up Amnesia.exe Crash 'Exception_Access_Violation in Module? any help please. 
 
 
			 
			
			
 
			
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