hello my friends !
i got a problem , my script dosnt gives error but the function dosnt calls :S
any clue --> hps
void OnStart()
{
AddUseItemCallback("", "hollow_needle_1", "Locked_door", "NeedleOnDoor", true);
AddUseItemCallback("", "Key", "locked_door_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "Horror_Barrel", "HorrorBarrel", true, 1);
AddEntityCollideCallback("Player", "MusicStart_1", "Music1", true, 1);
AddEntityCollideCallback("Player", "Event_1", "Horror_Event1", true, 0);
SetEntityPlayerInteractCallback("PuzzleOne", "PuzzleOnInteract", true);
SetEntityPlayerInteractCallback("Note_Scream2", "HeadLess", true);
SetEntityPlayerInteractCallback("Note_Scream", "Sound1", true);
}
void HeadLess(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("headless", true);
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
}
void Sound1(string &in asEntity)
{
PlaySoundAtEntity("", "15_prisoner_scream.snt", "Player", 0.0f, false);
}
void PuzzleOnInteract(string &in asEntity)
{
AddTimer("T1", 4, "Timer1");
}
void Timer1(string &in asTimer)
{
SetMessage("Message", "PuzzleMessage", 0);
}
void NeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Locked_door", false, true);
PlaySoundAtEntity("", "unlock_door", "Locked_door", 0, false);
RemoveItem("hollow_needle_1");
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "locked_door_1", 0, false);
RemoveItem("hollow_needle_1");
}
void HorrorBarrel(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("HorrorBarrel", true);
PlaySoundAtEntity("HorrorBarrel", "24_iron_maiden.snt", "Player", 0, false);
AddPropForce("HorrorBarrel", 20000, 0, 0, "world");
}
void Music1(string &in asParent, string &in asChild, int alState)
{
PlayMusic("ambience_voice.ogg", true, 0.8f, 1, 0, true);
}
void Horror_Event1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("box", true);
AddPropImpulse("box", 0, 0, 200, "world");
PlaySoundAtEntity("", "03_wind.snt", "Player", 0.0f, false);
}
void OnLeave()
{
}