meneadeszz
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I want toactivate a sound when i pickup a note below is a script HELP!!
hello.
i would like to have a script when you pickup an item music or a sounds starts playing.
im thinking something like this
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false);
asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity
void MyFunc(string &in asEntity)
void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone.
The soundsdoesn't start
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04-18-2012, 03:59 PM |
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Datguy5
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
Wroong section for this.You should post this in the support section.
Also its SetEntityCallbackFunc("ITEMS NAME", "FUNCTION");
(This post was last modified: 04-18-2012, 04:03 PM by Datguy5.)
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04-18-2012, 04:00 PM |
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meneadeszz
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
(04-18-2012, 04:00 PM)Datguy5 Wrote: Wroong section for this.You should post this in the support section.
Also its SetEntityCallbackFunc("ITEMS NAME", "FUNCTION"); i called the note Letterone the same name like ine ditor and lang file
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04-18-2012, 04:25 PM |
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Datguy5
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
(04-18-2012, 04:25 PM)meneadeszz Wrote: (04-18-2012, 04:00 PM)Datguy5 Wrote: Wroong section for this.You should post this in the support section.
Also its SetEntityCallbackFunc("ITEMS NAME", "FUNCTION"); i called the note Letterone the same name like ine ditor and lang file
Umm so?You just replace those i put with your items name and the function can be anything.JUST MAKE SURE ITS THE SAME AS IT IS IN THE VOID!!
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04-18-2012, 05:05 PM |
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meneadeszz
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
(04-18-2012, 05:05 PM)Datguy5 Wrote: (04-18-2012, 04:25 PM)meneadeszz Wrote: (04-18-2012, 04:00 PM)Datguy5 Wrote: Wroong section for this.You should post this in the support section.
Also its SetEntityCallbackFunc("ITEMS NAME", "FUNCTION"); i called the note Letterone the same name like ine ditor and lang file
Umm so?You just replace those i put with your items name and the function can be anything.JUST MAKE SURE ITS THE SAME AS IT IS IN THE VOID!! I dont'understand what you mean.
if in the void the name of the item is the same like in the editor and the .lang file then it's good?
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04-18-2012, 05:12 PM |
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Datguy5
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
{
SetEntityCallbackFunc("ITEMS NAME", "PickUpNote1");
}
void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
The FUNCTION is the functions name after the void.Then rename the ITEMS NAME with your notes name.
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04-18-2012, 05:37 PM |
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meneadeszz
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
(04-18-2012, 05:37 PM)Datguy5 Wrote: {
SetEntityCallbackFunc("ITEMS NAME", "PickUpNote1");
}
void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
The FUNCTION is the functions name after the void.Then rename the ITEMS NAME with your notes name. it's Still not working i will show you .
SetEntityCallbackFunc("Letterone", "PickUpNote1");
}
void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("Letterone", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
Here is a picture of the hps and editor..on the General tab the name is the same as entity
Uploaded with ImageShack.us
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04-18-2012, 06:12 PM |
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Datguy5
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
You have to name the customsubitemtype too.Just name it the same as the textentry.
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04-18-2012, 06:23 PM |
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jessehmusic
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RE: I want toactivate a sound when i pickup a note below is a script HELP!!
(04-18-2012, 03:59 PM)meneadeszz Wrote: hello.
i would like to have a script when you pickup an item music or a sounds starts playing.
im thinking something like this
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false);
asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity
void MyFunc(string &in asEntity)
void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone.
The soundsdoesn't start i allways use this
"
void OnStart()
{
SetEntityPlayerInteractCallback("THE ENTITY NAME", "the func", false);
}
void the func (string &in asEntity)
{
PlaySoundAtEntity("", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
try that out!
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04-18-2012, 06:48 PM |
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