| Rapture   Posting Freak
 
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			| Can Main Menu have scripts? 
 
				For my project, turning it into a Full Conversion. I'm kinda confused, I hear you don't always have to do this, can you give reasons to why I should make a Full Conversion? Like example Main Menus, should require a Full Conversion.
 But on to my question, can you put scripting in a custom Main Menu. I was wondering if I could put a 360 degree turning around script in it.
 
 
				
(This post was last modified: 04-23-2012, 12:35 AM by Rapture.)
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	| 04-23-2012, 12:34 AM |  | 
	
		| Strembitsky   Senior Member
 
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			| RE: Can Main Menu have scripts? 
 
				I'd assume so, as the Main Menu is a map.
			 
 The Nightmares v1.0  - Dreadful Fires WIP |  | 
	| 04-23-2012, 12:59 AM |  | 
	
		| Statyk   Schrödinger's Mod
 
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			| RE: Can Main Menu have scripts? 
 
				You can NOT add a script to a menu. It may be a .map but it doesn't work the same as if you were playing a game. If you wanted to make a 360 degree spin, you would have to import all the room pieces into a 3D program and animate a 360 spin from the center. Then export the whole room as a single .dae (seperate meshes).
 Reasons for making a FC include:
 - New Menu background
 - Font and text colors
 - System icons/graphics
 - Shader changes
 - Lantern changes
 - System sound changes (player jump, sanity clicks, etc.)
 
 That's all off the top of my head. It's mainly system changes. That's about it.
 
 
				
(This post was last modified: 04-23-2012, 01:33 AM by Statyk.)
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	| 04-23-2012, 01:33 AM |  | 
	
		| Putmalk   Senior Member
 
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			| RE: Can Main Menu have scripts? 
 
				Actually didn't know the main menu was a map...I put a brute down in the staircase, so cool. xD And a suitor + violin in justine, haha.
 
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	| 04-23-2012, 01:55 AM |  | 
	
		| Stepper321   Senior Member
 
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			| RE: Can Main Menu have scripts? 
 
				I've put the grunt playing piano
			 
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	| 04-23-2012, 05:41 PM |  |