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Script Help Random Exploding Barrel
overscore Offline
Junior Member

Posts: 10
Threads: 1
Joined: Apr 2012
Reputation: 1
#1
Random Exploding Barrel

void badbarrel(string &in asEntity)
{    
int iBarrel = RandInt(1, 3);    
if(iBarrel == 3)    
{    
SetPropHealth("badbarrel", 0);    
}
}


This is the code I have now that has a 1 in 3 chance of the barrel exploding when the player picks it up.

The thing is once it has chosen the random number it may not blow up until you load the map again.

I want it to choose a random number every time the barrel is picked up and check if int == 3 to see if it should explode.

What am I missing here? A For loop?
(This post was last modified: 04-23-2012, 11:29 PM by overscore.)
04-23-2012, 11:29 PM
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DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#2
RE: Random Exploding Barrel

try this

void badbarrel(string &in asEntity)
{

if(RandInt(1, 3) == 3)
{
SetPropHealth("badbarrel", 0);
}

}

only a minor change, but it should work this way, that's how I've used it anyhow, and it works Tongue
Edit: Actually, when is the 'badbarrel' function called? Have you made sure its callback isn't disabled after one use?

(This post was last modified: 04-24-2012, 12:15 AM by DRedshot.)
04-24-2012, 12:12 AM
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overscore Offline
Junior Member

Posts: 10
Threads: 1
Joined: Apr 2012
Reputation: 1
#3
RE: Random Exploding Barrel

Heh.

Actually it was disabled. Works fine now!

Derp.
04-24-2012, 12:58 AM
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