DubbaNinja
Junior Member
Posts: 4
Threads: 3
Joined: Apr 2012
Reputation:
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Scripting Problem
Hi, I am a noob to making maps on Amnesia and game development. Especially scripting. Evereytime I run this (Doorslam Scare) script, I get (FATAL ERROR: Could not load script file 'custom_stories/Retorta_Cerebrum/maps/Mansion01.hps'! main (26,1) : ERR : Unexpected token '{'
I have followed the Wiki for this script to the letter but everytime is the same! Here is my script:
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
}
void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}
{
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
}
_____
Please help,
Dubba
(This post was last modified: 04-24-2012, 05:57 AM by DubbaNinja.)
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04-23-2012, 09:58 PM |
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Cranky Old Man
Posting Freak
Posts: 986
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RE: Scripting Problem
How many times did you go over your code while missing this:
***Completely missing function header***
{
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
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04-23-2012, 11:08 PM |
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JenniferOrange
Senior Member
Posts: 424
Threads: 43
Joined: Jun 2011
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33
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RE: Scripting Problem
(04-23-2012, 11:08 PM)Cranky Old Man Wrote: How many times did you go over your code while missing this:
***Completely missing function header***
{
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
This sir is correct.
Toss AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1); with his buddies up under void OnStart.
void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}
void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
}
Ba-da bing, ba-da boom.
(This post was last modified: 04-23-2012, 11:39 PM by JenniferOrange.)
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04-23-2012, 11:37 PM |
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DubbaNinja
Junior Member
Posts: 4
Threads: 3
Joined: Apr 2012
Reputation:
0
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RE: Scripting Problem
(04-23-2012, 11:37 PM)JenniferOrange Wrote: (04-23-2012, 11:08 PM)Cranky Old Man Wrote: How many times did you go over your code while missing this:
***Completely missing function header***
{
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
This sir is correct.
Toss AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1); with his buddies up under void OnStart.
void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansiondoor_1", "FUNCTION", true);
AddEntityCollideCallback("Player", "doorslam_1", "Collidedoorslam_1", true, 1);
}
void FUNCTION(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem("studykey_1");
}
void Collidedoorslam_1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansiondoor_1", true, true);
} Thanks! It works now
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04-24-2012, 05:56 AM |
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