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		| Keeb   Junior Member
 
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			| Blender 2.63 - COLLADA is FIXED. 
 
				For those of you using Blender. The latest version (released the 27th) Blender 2.63 now properly supports Amnesia's .dae files. You can upload models with animations now, and the animations/armatures won't be screwed up.
 Funny though, cause I created a thread on a work around with the issue just a couple days ago. Oh well, at least we have something that works solid now.
 
 ![[Image: sigpic81605_31.gif]](http://i256.photobucket.com/albums/hh177/AlwaysBeanie/sigpic81605_31.gif) When life hands you lemons you make grape juice and then sit back and smile as everyone wonders how the hell you did it.
				
(This post was last modified: 04-29-2012, 09:05 PM by Keeb.)
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	| 04-29-2012, 06:46 AM |  |  
	
		| palistov   Posting Freak
 
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			| RE: Good News 
 
				Awesome. Hopefully this gets sticky'd or something. Change the title to something relevant though, so people know what they're clicking!
			 
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	| 04-29-2012, 07:54 AM |  |  
	
		| ThoseRandomGuyz   Member
 
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			| RE: Good News 
 
				^You really are in love with that parrot...
			 
 I will review all of your custom stories (when I find time!)! |  |  
	| 04-29-2012, 07:56 AM |  |  
	
		| RawkBandMan   Posting Freak
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				Never been much of a modeller, but I can guess I could try to make something simple for Amnesia... anybody got any good tutorials?
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
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	| 05-03-2012, 03:22 AM |  |  
	
		| PythonBlue   Member
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				 (05-03-2012, 03:22 AM)XxRoCkBaNdMaNxX Wrote:  Never been much of a modeller, but I can guess I could try to make something simple for Amnesia... anybody got any good tutorials? I would help, but I've only succeeded in getting rigged models into the game, not the animations.    
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	| 05-03-2012, 09:32 PM |  |  
	
		| PythonBlue   Member
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				I may as well bump this thread to explain my issue. I exported my model using the latest version of Blender and then edited the dae file to correct some names (I.e. bone0), but regardless of what other modifications I make, the model, when animating, seems to be glued to the center of the model viewer; all bones are stuck there at the risk of anatomical inaccuracies.http://fc02.deviantart.net/fs71/f/2012/1...4ylg0w.png 
Here is the zip file, if anyone wants to help me out directly.
http://www.mediafire.com/download.php?b2fzl4db1p65x75
 
				
(This post was last modified: 05-04-2012, 03:17 PM by PythonBlue.)
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	| 05-04-2012, 02:54 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				What the topic starter means by "fixed" is import, not export.
			 
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	| 05-04-2012, 03:27 PM |  |  
	
		| PythonBlue   Member
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				 (05-04-2012, 03:27 PM)Your Computer Wrote:  What the topic starter means by "fixed" is import, not export. Oh. My mistake. I'll make a separate thread, then.
			 
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	| 05-04-2012, 03:37 PM |  |  
	
		| asghdrew   Member
 
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			| RE: Blender 2.63 - COLLADA is FIXED. 
 
				OMG !!! 
NOW I can actually finished my posted 3d models with animations and then all they need is a texturer  
:O       
 lol noobs
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	| 05-04-2012, 11:34 PM |  |  |