Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What is the secret formula for scaring someone [No cheap scares!]
Measuring Offline
Member

Posts: 130
Threads: 16
Joined: Dec 2011
Reputation: 15
#31
RE: What is the secret formula for scaring someone [No cheap scares!]

I hope that my current project will bring some new light to the world of Amnesia modding.

We got several new enemies and alot of other new content. If you guys want to check it out, here is a link: http://www.moddb.com/mods/tenebris-lake



The Facility
Tenebris Lake
Killings In Altstadt
05-03-2012, 10:27 AM
Find
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
#32
RE: What is the secret formula for scaring someone [No cheap scares!]

A nice idea could be that monster patrols around without the starting "roar" sound. (Easy to do it)
But without music, and the music will start if the player is nearby the forever patrolling monster (or it will go away if you do a certain thing)... Like in Penumbra Overture with the dogs. Apjjm should create a similar script Smile

listen to boards of canada
05-06-2012, 08:40 PM
Website Find
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#33
RE: What is the secret formula for scaring someone [No cheap scares!]

In my current custom story I'm making very frequent use of grunts that don't alert when they appear. Makes it very handy to have them sneak up on the player Smile

05-08-2012, 06:25 AM
Find
TeamSD Offline
Member

Posts: 51
Threads: 3
Joined: Apr 2012
Reputation: 2
#34
RE: What is the secret formula for scaring someone [No cheap scares!]

(05-08-2012, 06:25 AM)Damascus Wrote: In my current custom story I'm making very frequent use of grunts that don't alert when they appear. Makes it very handy to have them sneak up on the player Smile
I must ask, how do you script it?

05-10-2012, 08:31 AM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#35
RE: What is the secret formula for scaring someone [No cheap scares!]

(05-10-2012, 08:31 AM)TeamSD Wrote:
(05-08-2012, 06:25 AM)Damascus Wrote: In my current custom story I'm making very frequent use of grunts that don't alert when they appear. Makes it very handy to have them sneak up on the player Smile
I must ask, how do you script it?
You don't script it, its a property of the enemy. Go into the "Model Editor" and open up the enemy you want. In the menu, go to > Settings > User defined Variables. Inside are the properties for the enemy. Scattered around are things like sounds or music to be played on activation and such. Just delete them and save the monster out.

Make sure you make a new copy of the enemy before doing this.
(This post was last modified: 05-10-2012, 09:31 PM by Rapture.)
05-10-2012, 09:31 PM
Find
JenniferOrange Offline
Senior Member

Posts: 424
Threads: 43
Joined: Jun 2011
Reputation: 33
#36
RE: What is the secret formula for scaring someone [No cheap scares!]

I know the secret formula.
(scripting knowledge)+(mapping)+(environment)*(lighting)= amazing scares.
lolwhut.

Ba-da bing, ba-da boom.
05-11-2012, 12:37 AM
Find
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#37
RE: What is the secret formula for scaring someone [No cheap scares!]

Actually I'm pretty sure it's

((scripting + mapping) * environment) ^ (lighting+sound)

05-11-2012, 01:05 AM
Find
Juby Away
Senior Member

Posts: 290
Threads: 2
Joined: May 2011
Reputation: 5
#38
RE: What is the secret formula for scaring someone [No cheap scares!]

I believe this is the formula:

[Image: 6403f94bed6502d6b02e59d2add1dc0d.png]
With [Image: 4297971aea2d28d336bcfba8a42fe4bc.png]=6.022 141 79(30)×1023 mol−1

+1 To the first one who knows what formula this is actually for.

Or you may have to run checks like so:

if(ScaredByGhosts) SpawnGhosts(2, "Player", 0, 10, 0);
if(ScaredByBees) SpawnHornets(753, "Player", RandInt(1,10), 0, 0);
if(ScaredOfNothing) DevelopFear(RandFear());
etc,

Insanity. Static.
(This post was last modified: 05-11-2012, 01:15 AM by Juby.)
05-11-2012, 01:10 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#39
RE: What is the secret formula for scaring someone [No cheap scares!]

(05-11-2012, 01:10 AM)Juby Wrote:
(05-11-2012, 12:37 AM)JenniferOrange Wrote:
I believe this is the formula:

[Image: 6403f94bed6502d6b02e59d2add1dc0d.png]
With [Image: 4297971aea2d28d336bcfba8a42fe4bc.png]=6.022 141 79(30)×1023 mol−1

+1 To the first one who knows what formula this is actually for.
I believe your equation isn't so much for scaring, but more so for activity of a quantity radioactive material where one nucleus decays per second. Or something of that nature. (Am I right? Tongue)

I rate it 3 memes.
(This post was last modified: 05-11-2012, 02:33 AM by Adny.)
05-11-2012, 02:32 AM
Find
TeamSD Offline
Member

Posts: 51
Threads: 3
Joined: Apr 2012
Reputation: 2
#40
RE: What is the secret formula for scaring someone [No cheap scares!]

(05-11-2012, 02:32 AM)andyrockin123 Wrote:
(05-11-2012, 01:10 AM)Juby Wrote: I believe this is the formula:

[Image: 6403f94bed6502d6b02e59d2add1dc0d.png]
With [Image: 4297971aea2d28d336bcfba8a42fe4bc.png]=6.022 141 79(30)×1023 mol−1

+1 To the first one who knows what formula this is actually for.
I believe your equation isn't so much for scaring, but more so for activity of a quantity radioactive material where one nucleus decays per second. Or something of that nature. (Am I right? Tongue)
Nucleus are scary. Scary indeed.

Thank you Rapture for your answer.

05-11-2012, 09:28 AM
Find




Users browsing this thread: 3 Guest(s)