xdark68soul
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New Guy...
Hey everyone! I'm new in this, so I have a lot of doubts... and I'm sorry If it were here before uwu~ Also, I'm sorry for my english... I'm Chilean, so my native language is spanish D:
The thing is I'm making a custom story for a chilean gamer called Xoda. I hope you can help me...
1. Can anybody help me doing a new model of this character?
2. Do you know how to edit the final credits? u know, the typical credits when the story ends...
3. I wanna put an image when the player changes the level, how can I do that?
Thanks u
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05-12-2012, 08:58 PM |
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SilentStriker
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RE: New Guy...
Welcome to the forum!
1. Can't help you with that but some modeller might
2. Use
StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
http://wiki.frictionalgames.com/hpl2/amn..._functions
3. I can't remember if you're able to change the images if it's a CS I know that a FC can but I can't remember if a CS can do that
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05-12-2012, 09:12 PM |
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Datguy5
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RE: New Guy...
3.If you mean loadingscreens then its possible without fullconversion.My custom story Dark Past(WIP)has loadingscreens and it wont be a FC.Use this: SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile);
Determines which loading screen will be shown when changing maps.
asTextCat - the category of the loading text in the .lang file to be
shown on the loading screen
asTextEntry - the entry in the .lang
file
alRandomNum - if greater 1, then it will randomize between 1
and alRandom for each LoadScreen giving entry the suffix XX (eg 01). If < =1
then no suffix is added
asImageFile - the image to be shown
(optional)
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05-12-2012, 09:15 PM |
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xdark68soul
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RE: New Guy...
Thanks you Oh, I mean... when I'm on level 1, then I'm go to level 2... and there's a charging screen. I don't know if "Lost the lights" is a CS or a FC, but when the player changes the level... there's an image like this...
Whatever, what is the difference between a FC and a CS? D: Editing a full conversion is harder than editing a custom story? Thanks you again
EDIT: Thanks you Datguy5 >w< that's is exactly what I wanted
(This post was last modified: 05-12-2012, 09:23 PM by xdark68soul.)
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05-12-2012, 09:20 PM |
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Mine Turtle
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RE: New Guy...
(This post was last modified: 05-12-2012, 09:43 PM by Mine Turtle.)
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05-12-2012, 09:38 PM |
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xdark68soul
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RE: New Guy...
Oh, I see... okay, now I just need someone that could help with my model n.n I have installed blender with COLLADA, but I don't know anything else D:
Thanks you guys :3
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05-12-2012, 09:47 PM |
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Mine Turtle
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RE: New Guy...
(05-12-2012, 09:47 PM)xdark68soul Wrote: Oh, I see... okay, now I just need someone that could help with my model n.n I have installed blender with COLLADA, but I don't know anything else D:
Thanks you guys :3 id recommend using Autodesk Maya 2011 or Autodesk 3dsMax 2012 for modeling. maybe im not updated on the matter, but lately blender has had errors and issues with importing to amnesia; so to make life a whole lot easier you can try either maya or 3ds max.
EDIT: nope, blender works fine with importing nowadays. id recommend, though, using autodesk maya or 3dsmax.
if youre gonna use em, make sure to install collada for them too
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05-12-2012, 09:53 PM |
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xdark68soul
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RE: New Guy...
I tried to use 3ds max but I couldn't D: oh... i'll try to use Maya where can I read some tutorials? could you help me a bit during the modelling?
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05-12-2012, 10:00 PM |
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Datguy5
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05-12-2012, 10:10 PM |
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Mine Turtle
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RE: New Guy...
(05-12-2012, 10:00 PM)xdark68soul Wrote: I tried to use 3ds max but I couldn't D: oh... i'll try to use Maya where can I read some tutorials? could you help me a bit during the modelling? i only have a few months of experience with maya, but im sure i can show you the basics and the things nessecary ^^
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05-12-2012, 11:22 PM |
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