yeah sure its
void OnStart()
{
AddUseItemCallback("", "ClosetKey", "door", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "script1", "GetWalkQuest", true, 1);
AddEntityCollideCallback("Player", "script1c", "FinishWalkQuest", true, 1);
AddEntityCollideCallback("Player", "script2", "StartMusic", true, 1);
AddUseItemCallback("OpenDoor", "key2", "door2", "UnlockLevelDoor", true);
AddEntityCollideCallback("Player", "script4", "PlaySoundAtEntity", true, 1);
SetEntityCallbackFunc("lantern_1", "PickLantern");
}
then
void PickLantern(string &in asEntity, string &in asType)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", true);
AddDebugMessage("Firing function!", false);
}
Oh and if this means anything it's true, then I deserve 10 slaps to the face...
do I need another .hps file for this new map?
The playsoundatentity lines and also this line we are working now, is on a new map.
if this is the reason. then fuck, *facepalm*
full thing here
http://www.mediafire.com/?83j8bsj42rmb03v