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Tenebris Lake Full Conversion
Traggey Offline
is mildly amused

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RE: Tenebris Lake Full Conversion

(06-04-2012, 09:20 PM)GrAVit Wrote: Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
There is not, the very moment I noticed this mod required overiding files I instantly made a backup of my installation folder, this mod should really have been isolated.
06-04-2012, 09:24 PM
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devin413 Offline
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Posts: 175
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RE: Tenebris Lake Full Conversion

@PewDie
just download it again and replace all the files with the new one^^. brofist yehh pls try it again ... wanna see you get scared Big Grin.
it will may bring some more clearness in to it i hope so.

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

(This post was last modified: 06-04-2012, 09:50 PM by devin413.)
06-04-2012, 09:40 PM
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GrAVit Offline
Senior Member

Posts: 580
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RE: Tenebris Lake Full Conversion

(06-04-2012, 09:24 PM)Traggey Wrote:
(06-04-2012, 09:20 PM)GrAVit Wrote: Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
There is not, the very moment I noticed this mod required overiding files I instantly made a backup of my installation folder, this mod should really have been isolated.
Do you know exactly which ones were replaced? I would like them all restored.

06-04-2012, 09:56 PM
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Mine Turtle Offline
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Posts: 647
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RE: Tenebris Lake Full Conversion

(06-04-2012, 09:56 PM)GrAVit Wrote:
(06-04-2012, 09:24 PM)Traggey Wrote:
(06-04-2012, 09:20 PM)GrAVit Wrote: Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
There is not, the very moment I noticed this mod required overiding files I instantly made a backup of my installation folder, this mod should really have been isolated.
Do you know exactly which ones were replaced? I would like them all restored.
basic re-instalation of amnesia. yay

[Image: 201107142327000.gif]
06-04-2012, 10:19 PM
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Measuring Offline
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RE: Tenebris Lake Full Conversion

(06-04-2012, 09:24 PM)Traggey Wrote:
(06-04-2012, 09:20 PM)GrAVit Wrote: Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
There is not, the very moment I noticed this mod required overiding files I instantly made a backup of my installation folder, this mod should really have been isolated.
Deleting the tenebrislake folder in sounds removes the new sounds and the engine starts using the old ones again.

(06-04-2012, 09:20 PM)GrAVit Wrote: Hey, I downloaded this total conversion, and some of my normal Amnesia sound effects were replaced by the ones in Tenebris Lake. I believe these are some of the item pickup sounds, including notes, potions, keys, etc.. Is there a fix for this?
For some reason, the engine uses the ones included in Tenebris Lake. But removing them when you're done or right away will make things normal. Nothing is replaced, it's just then engine choosing the new ones over the old ones Smile

The Facility
Tenebris Lake
Killings In Altstadt
(This post was last modified: 06-05-2012, 12:30 AM by Measuring.)
06-05-2012, 12:28 AM
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GrAVit Offline
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RE: Tenebris Lake Full Conversion

Alright thanks.

06-05-2012, 12:42 AM
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Measuring Offline
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RE: Tenebris Lake Full Conversion

(06-04-2012, 08:50 PM)PewDiePie Wrote:
(06-04-2012, 02:57 PM)Measuring Wrote:
(06-04-2012, 02:41 PM)PewDiePie Wrote: The mapping is really too confusing and frustrating for me to wanting to finish this (especially the waterfall part). :/ It's a shame because I think you two have a lot of potential. I was first really drawn into this CS while playing, it had a beautiful and dark atmosphere. I really hope to see more of your work in the future.
First of all, have you updated it to 1.1? If not then do so.
Spoiler below!
And where there waterfall is, there is a platform next to it. You need to stack boxes there in order to get up to the save and then jump across the platforms. Om du inte listar ut hur du ska göra så kan du lägga till mig på skype och jag kan visa dig om du vill (kan dela min skärm). skype:edvin96wenden
Hittade ingen changelog, vad innehåller updaten exakt? Kanske ger det en till chans när jag får tid. ^^
A short changelog:
Spoiler below!

Bugfixes
More diaries for the sake of the story.
When we released it, we forgot to use the correct langfile. This is now fixed and there shouldn't be as many typos.
Some quests were made more clear.
Added a save in the dungeon entrance.
The mod now saves when there is a new chapter.
Some map changes and a new area added.


The Facility
Tenebris Lake
Killings In Altstadt
06-05-2012, 12:45 AM
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Danny Boy Offline
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RE: Tenebris Lake Full Conversion

weird... it didn't overwritten anything on my pc...
06-05-2012, 01:06 AM
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Wetterhound Offline
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RE: Tenebris Lake Full Conversion

Does the update, by any chance, fix the brightness?
06-05-2012, 01:40 AM
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Measuring Offline
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RE: Tenebris Lake Full Conversion

(06-05-2012, 01:40 AM)Wetterhound Wrote: Does the update, by any chance, fix the brightness?
Dude.... It's Amnesia, and it's a horror game. It's supposed to be dark Wink

The Facility
Tenebris Lake
Killings In Altstadt
06-05-2012, 02:00 AM
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