(05-15-2012, 12:35 PM)Traggey Wrote: (05-14-2012, 10:31 PM)Alento Wrote: (05-14-2012, 05:53 PM)darkadders Wrote: (05-14-2012, 05:46 PM)Stepper321 Wrote: Oh hey, can i ask, the models i am importing are not having textures, or are invisible or tiny. What is the size or how does it work?
the texture you are using has to be a multiple of 2. 128x128, 256x256, 512x512 etc. your model needs to have its texture directed to its entity/staticobj folder in the root entities/static objects folder before exporting aswell
What I dont get is, should the texture be on the max model, or should it be separately?
The texture needs to be in a .DDS format and located within your amnesia directory, apply that file as the texture to your model in 3D's max. Then you can export it. For it to show up on the model inside of HPL you're going to have to use materialeditor.exe to create a material using your texture files and then make sure you name your .mat file (created by the material editor upon save) the exact same thing as your diffuse texture.
Hey!
I've keep doing this for.. like almost the whole day now.. But take a look at this.
mat-editor.png (Size: 171.85 KB / Downloads: 150)
That's in mat. editor, works.
model-editor.png (Size: 208.33 KB / Downloads: 133)
In the model editor, works.
lvl-editor.png (Size: 402.12 KB / Downloads: 131)
In the lvl editor.. It doesn't shows up when I place it.. It's like it's no material on it now.. it is there, but "invisible"..
Do you know the problem?
Please help!
Thank you!