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		| BrooksyFC   Senior Member
 
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			| Rod Puzzle 
 
				Hey Guys,
 I've been trying to a while now but I can't seem to get anything working on this script. Basically, the player needs to have 3 rods to put into a machine (well that object with the 3 rod holes) which will then enable the player to pull a lever to open a door.
 
 I'm pretty sure it was used in the original game, but can someone help me with this script. Like if the player has all the rods, which they will, how do the rods go into the slots e.t.c
 
 Thanks in advance
 
 Think A Little, Change A Lot 
				
(This post was last modified: 06-12-2012, 03:26 PM by BrooksyFC.)
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	| 06-12-2012, 03:14 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Rod Puzzle 
 
				void OnStart(){
 
 AddUseItemCallback("", "Rod_1", "ScriptArea_1", "UseRod_1", true);
 ///Rod_1 = 1st rod ///ScriptArea_1 is around the first hole
 AddUseItemCallback("", "Rod_2", "ScriptArea_2", "UseRod_2", true);
 ///Rod_2 = 2nd rod ///ScriptArea_2 is around the second hole
 AddUseItemCallback("", "Rod_3", "ScriptArea_3", "UseRod_3", true);
 ///Rod_3 = 3rd rod ///ScriptArea_3 is around the third hole
 }
 
 void UseRod_1(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Rod_1_Static", true);	///Place a static rod inside the hole inactive
 RemoveItem("Rod_1);	///This will remove it from the inventory
 
 AddLocalVarInt("3_Rods", 1); ///Adds 1 to the LocalVarInt
 
 if(GetLocalVarInt("3_Rods") == 3) ///Check if the LocalVarInt = 3
 {
 ///Do stuff when all 3 has been placed
 }
 }
 
 void UseRod_2(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Rod_2_Static", true);
 RemoveItem("Rod_2);
 
 AddLocalVarInt("3_Rods", 1); ///Adds 1 to the LocalVarInt
 
 if(GetLocalVarInt("3_Rods") == 3) ///Check if the LocalVarInt = 3
 {
 ///Do stuff when all 3 has been placed
 }
 }
 
 void UseRod_3(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Rod_3_Static", true);
 RemoveItem("Rod_3);
 
 AddLocalVarInt("3_Rods", 1); ///Adds 1 to the LocalVarInt
 
 if(GetLocalVarInt("3_Rods") == 3) ///Check if the LocalVarInt = 3
 {
 ///Do stuff when all 3 has been placed
 }
 }
 
 Everything with red color should be deleted
 
 Trying is the first step to success. |  |  
	| 06-12-2012, 03:27 PM |  |  
	
		| BrooksyFC   Senior Member
 
 Posts: 329
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			| RE: Rod Puzzle 
 
				Sweet. Thanks for the reply. I'll give it a try and post back on the results.
			 
 Think A Little, Change A Lot |  |  
	| 06-12-2012, 03:49 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Rod Puzzle 
 
				No problem   
 Trying is the first step to success. |  |  
	| 06-12-2012, 04:09 PM |  |  
	
		| BrooksyFC   Senior Member
 
 Posts: 329
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 Joined: Jul 2011
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			| RE: Rod Puzzle 
 
				I've put in that code, but I keep getting an error on the first line. 
Say;s unexpected token for this line:
 {AddUseItemCallback("", "Rod_1", "ScriptArea_1", "UseRod_1", true);
 ///Rod_1 = 1st rod ///ScriptArea_1 is around the first hole
 AddUseItemCallback("", "Rod_2", "ScriptArea_2", "UseRod_2", true);
 ///Rod_2 = 2nd rod ///ScriptArea_2 is around the second hole
 AddUseItemCallback("", "Rod_3", "ScriptArea_3", "UseRod_3", true);
 ///Rod_3 = 3rd rod ///ScriptArea_3 is around the third hole
 }
That first "{"
			
 Think A Little, Change A Lot |  |  
	| 06-12-2012, 06:57 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Rod Puzzle 
 
				at the void OnStart() ?? Hm.. i dont know.... eh..
			 
 Trying is the first step to success. |  |  
	| 06-12-2012, 07:17 PM |  |  
	
		| Adny   Posting Freak
 
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			| RE: Rod Puzzle 
 
				Got it, missing right quotation on Rod 1-3 in the RemoveItem area in each UseRod 1-3 function.
 
 void UseRod_1(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Rod_1_Static", true);	///Place a static rod inside the hole inactive
 RemoveItem("Rod_1);	///This will remove it from the inventory
 
 should be
 
 RemoveItem("Rod_1");
 
 
 Do that for all 3 rod scripts.
 
 I rate it 3 memes. |  |  
	| 06-12-2012, 07:28 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Rod Puzzle 
 
				Woops.. My bad   
 Trying is the first step to success. |  |  
	| 06-12-2012, 07:55 PM |  |  
	
		| BrooksyFC   Senior Member
 
 Posts: 329
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 Joined: Jul 2011
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			| RE: Rod Puzzle 
 
				 (06-12-2012, 07:28 PM)andyrockin123 Wrote:  Got it, missing right quotation on Rod 1-3 in the RemoveItem area in each UseRod 1-3 function.
 
 void UseRod_1(string &in asItem, string &in asEntity)
 {
 SetEntityActive("Rod_1_Static", true);	///Place a static rod inside the hole inactive
 RemoveItem("Rod_1);	///This will remove it from the inventory
 
 should be
 
 RemoveItem("Rod_1");
 
 
 Do that for all 3 rod scripts.
 Nice one, I'll give that a try after work and see if that works    
 Think A Little, Change A Lot |  |  
	| 06-13-2012, 08:44 AM |  |  
	
		| BrooksyFC   Senior Member
 
 Posts: 329
 Threads: 11
 Joined: Jul 2011
 Reputation: 
6
 | 
			| RE: Rod Puzzle 
 
				Right, I've done that, it all works. But I can't seem to put the rods in the holes of the machine.
			 
 Think A Little, Change A Lot |  |  
	| 06-13-2012, 08:47 PM |  |  |