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The School of the Dead...Brain Dead
nathanmcb Offline
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#1
The School of the Dead...Brain Dead

Hello, I am in the middle of making an Amnesia Custom Story, It is based on the school I go to and wanted to promote it.
You can find the trailer here






This Custom Story adds together the jump scares and the tension building
scares. compared to the real thing the trailer is nothing.

I'd like to thank Galt Aureus for allowing the use of the song Monolith.

If you would like to help with the Custom story please message me on youtube, here or at nathanmcb1@gmail.com.
06-19-2012, 03:52 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#2
RE: The School of the Dead...Brain Dead

Some critique to help ya improve on this.

The levels look very bland, they need much more detail.

The lighting is very off, I could see light sipping through the walls which is never a good thing.
Things like bright red rooms are NOT scary, it just looks odd.

And as for jumpscares do remember to actually make some sense out of them, random scares that are just there for no other reason but to scare you are much on amateur level

Good luck with this.
06-19-2012, 04:05 PM
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nathanmcb Offline
Junior Member

Posts: 18
Threads: 6
Joined: Jun 2012
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#3
RE: The School of the Dead...Brain Dead

(06-19-2012, 04:05 PM)Traggey Wrote: Some critique to help ya improve on this.

The levels look very bland, they need much more detail.

The lighting is very off, I could see light sipping through the walls which is never a good thing.
Things like bright red rooms are NOT scary, it just looks odd.

And as for jumpscares do remember to actually make some sense out of them, random scares that are just there for no other reason but to scare you are much on amateur level

Good luck with this.
The lighting is bland because this set was made for the video, on the real thing it will look a lot more beautiful Smile
and my school is bland hehe but I promise it will look a lot better on the real story Smile
06-19-2012, 04:09 PM
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Theforgot3n1 Offline
Member

Posts: 192
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Joined: Apr 2012
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#4
RE: The School of the Dead...Brain Dead

That tunnel was interesting BUT you really need to make it seem more natural. It was squared too much. Make rocks, pebbles, holes with more rocks. Use a LOT of planes for it. That is my critique. It can look so awesome!


PS: Some scare including rock rumbling would be good. Should just be tension building.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 06-20-2012, 10:15 AM by Theforgot3n1.)
06-20-2012, 09:41 AM
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nathanmcb Offline
Junior Member

Posts: 18
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Joined: Jun 2012
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#5
RE: The School of the Dead...Brain Dead

(06-20-2012, 09:41 AM)Theforgot3n1 Wrote: That tunnel was interesting BUT you really need to make it seem more natural. It was squared too much. Make rocks, pebbles, holes with more rocks. Use a LOT of planes for it. That is my critique. It can look so awesome!


PS: Some scare including rock rumbling would be good. Should just be tension building.
I am going to in the real thing, this was a quick design of whats to come Smile
06-20-2012, 06:01 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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#6
RE: The School of the Dead...Brain Dead

A trailer is ment to represent what to come, why would you create a trailer if all you're responding with towards our critique is that it's not what it'll be like in ''the real thing''.
That defeats the purpose of a trailer.
06-20-2012, 07:19 PM
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nathanmcb Offline
Junior Member

Posts: 18
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Joined: Jun 2012
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#7
RE: The School of the Dead...Brain Dead

(06-20-2012, 07:19 PM)Traggey Wrote: A trailer is ment to represent what to come, why would you create a trailer if all you're responding with towards our critique is that it's not what it'll be like in ''the real thing''.
That defeats the purpose of a trailer.
I'll be adding these rooms into the game but I wanted people opinions on if I should make the story or not.... understand?

and it does represent whats to come but trailers a like betas. they wont stay exactly the same
06-20-2012, 07:28 PM
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