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		| Traggey   is mildly amused
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all. I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`?
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	| 06-23-2012, 12:54 PM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-23-2012, 12:54 PM)Traggey Wrote:   (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all.I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`? 
If that indeed works then perfect. I will finally make these things stop glowing white while in the dark:
http://www.moddb.com/mods/unbirth-envy-t...n#imagebox 
				
(This post was last modified: 06-23-2012, 05:28 PM by plutomaniac.)
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	| 06-23-2012, 05:28 PM |  |  
	
		| Damascus   Senior Member
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-23-2012, 12:54 PM)Traggey Wrote:   (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all.I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`? Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit.
 ![[Image: SlH1v.png]](http://i.imgur.com/SlH1v.png)  
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	| 06-25-2012, 01:25 AM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				Well mother of god.
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	| 06-25-2012, 11:40 AM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				I will try it later on a custom model and tell you, if this is true...well a very nice feature from FG...
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	| 06-25-2012, 01:04 PM |  |  
	
		| Statyk   Schrödinger's Mod
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-25-2012, 01:25 AM)Damascus Wrote:  Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit. The hell? Can you tell us the exact steps you took to have the luminescent map shut off when you set it unlit? Up to this point, I've had to disregard luminescent maps and try to recreate it by using lights so the glow won't stay. I'd like to know how you got it working.
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	| 06-28-2012, 02:25 PM |  |  
	
		| Damascus   Senior Member
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				I just unzipped it directly into my custom story folder and then opened it in Model Editor. It's currently set as a StaticProp, so I changed it to a Lamp and disabled CanBeLitByPlayer. After that I just put it in my custom story (by placing a random item and changing the entity file like I usually do) and unchecked the "Lit" box.
 After that it disabled the emissive map just fine. I downloaded a new version to double check that that works.
 
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	| 06-28-2012, 07:12 PM |  |  
	
		| Measuring   Member
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-28-2012, 02:25 PM)Statyk Wrote:   (06-25-2012, 01:25 AM)Damascus Wrote:  Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit.The hell? Can you tell us the exact steps you took to have the luminescent map shut off when you set it unlit? Up to this point, I've had to disregard luminescent maps and try to recreate it by using lights so the glow won't stay. I'd like to know how you got it working. When you assign a Illumination map to a material that is used on a lamp entity, it should turn of the illumination by itself when the lamp is set to be unlit. However. it does not shut of the Illumination map in the level editor, just ingame.
			 
 The FacilityTenebris Lake
 Killings In Altstadt
 
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	| 06-28-2012, 07:23 PM |  |  
	
		| Statyk   Schrödinger's Mod
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				 (06-28-2012, 07:23 PM)Measuring Wrote:  When you assign a Illumination map to a material that is used on a lamp entity, it should turn of the illumination by itself when the lamp is set to be unlit. However. it does not shut of the Illumination map in the level editor, just ingame. Hmm... I'm gonna test that, thanks.
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	| 06-28-2012, 07:29 PM |  |  
	
		| kartanonperuna   Posting Freak
 
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			| RE: Custom Light model - Pig Machine Electric Light 
 
				Nice.It indeed works. ![[Image: Amnesia2012-06-2912-37-26-34.png]](http://i1127.photobucket.com/albums/l628/kartanonperuna/Amnesia2012-06-2912-37-26-34.png) 
 
				
(This post was last modified: 06-29-2012, 10:35 AM by kartanonperuna.)
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	| 06-29-2012, 10:35 AM |  |  |