Dragoon 
 
 
		
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How do I transform an object into a monster? 
			 
			
				I am currently creating a map where the player needs to pick up an object. What I wish to do is make the player pass through a Script area, and then the object the player is currently holding becomes a monster right in front of him/her. I know some basic scripting, but not very advanced. How would I be able to do this, if I can? 
 
(The item is NOT in the inventory, but rather, a held item.) Thanks in advance!
			 
			
			
			
				
(This post was last modified: 06-28-2012, 03:03 AM by Dragoon.)
 
				
			 
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	| 06-27-2012, 08:32 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: How do I transform an object into a monster? 
			 
			
				Make it so it is not the player that collides with the script area, but rather the item. 
Place a squared script area in the middle of the corridor. (I guess it is a corridor) 
Then put some diagonal block boxes so the item, is forced to hit the script area. 
 
so the script: 
 
void OnStart() 
{ 
 
AddEntityCollideCallback("ITEM", "ScriptArea_1", "OnItemCollide_1", true, 1); 
} 
 
void OnItemCollide_1(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", true); 
SetEntityActive("ITEM", false);  
 
}
			 
			
			
 
Trying is the first step to success. 
			
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	| 06-27-2012, 09:20 PM  | 
	
		
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		ApeCake 
 
 
		
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RE: How do I transform an object into a monster? 
			 
			
				Beecakes solution looks great. That should work. You can always add additional effects like shake the screen or playing a sound to make it more intense or scarier.
			 
			
			
			
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	| 06-27-2012, 10:39 PM  | 
	
		
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		Dragoon 
 
 
		
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RE: How do I transform an object into a monster? 
			 
			
				Thanks for the help guys! It worked perfectly! I really appreciate this help. :}
			 
			
			
			
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	| 06-28-2012, 03:02 AM  | 
	
		
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