| EXAWOLT   Member
 
 Posts: 113
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			| damage 
 
				hey again, anyone know how to use this script?void GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal);
 
 Reduces the health of the player.
 
 afAmount - amount of damage done to health
 asType - plays a certain effect on the screen when the damage is dealt (BloodSplat, Claws or Slash)
 abSpinHead - changes the camera view when damage is dealt
 abLethal - set to true if player can die from given damage
 
 i dont know what to type
 
 simply nuff said
 
 
 
 
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	| 07-02-2012, 11:18 PM |  | 
	
		| Adny   Posting Freak
 
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			| RE: damage 
 
				(Note, player's maximum health is 100.0f)
 afAmount - A float (decimal) value used to determine how much damage is given to the player
 
 asType - A string ("string") that determines screen/sound affect that will accompany the damage; different screen effects have different blood patterns that appear on the screen
 
 abSpinHead - a Boolean (true/false) value that determines whether or not the player's head will spin (make a jerking motion) when the damage is received
 
 abLethal - a Boolean (true/false) value that decides whether or not the player will instantly die from the damage, regardless of the float value/how much the player has left.
 
 so, an example could be:
 
 void ugondie()
 {
 GivePlayerDamage(25.0f, "Claws", false, false);
 }
 
 This function will cause 25 damage, have 3 diagonal streaks of blood across the screen, the player's head won't move, and it won't be fatal.
 
 Hope that helped!
 
 I rate it 3 memes. |  | 
	| 07-02-2012, 11:25 PM |  | 
	
		| EXAWOLT   Member
 
 Posts: 113
 Threads: 14
 Joined: Apr 2012
 Reputation: 
3
 | 
			| RE: damage 
 
				it worked perfectly, tanks m8   
 simply nuff said
 
 
 
 
 |  | 
	| 07-02-2012, 11:32 PM |  |