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Problem loading Custom Story!
Athom Offline
Junior Member

Posts: 32
Threads: 6
Joined: Jul 2012
Reputation: 1
#1
Problem loading Custom Story!

Hey everybody this is my first post.
I played through the game and loved it, so i tried to make my own custom map.
I had it working fine until it gave me an error when loading it up after making some edits in the hps file. The error said FATAL ERROR: Could not load script file 'custom_stories/StoryTest/custom_stories/StoryTest/maps/AmnesiaMap.hps'! main (22, 13) : ERR : Unexpected end of file Please respond to this if you know the exact problem with my coding. Thanks!

HPS FILE IS AS FOLLOWS


////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
////////////////////////////
// Run when entering map
void OnEnter ()
{

}

////////////////////////////
// Run when leaving map
void OnLeave

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(This post was last modified: 07-15-2012, 11:03 AM by Athom.)
07-15-2012, 09:31 AM
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Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#2
RE: Problem loading Custom Story!

you are missing a closing brace in the "KeyOnDoor" function, as well as stuff in OnLeave:

////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
} /* You were missing a brace here */

////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
/* You were missing braces and the brackets in the function */
}
07-15-2012, 09:16 PM
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Athom Offline
Junior Member

Posts: 32
Threads: 6
Joined: Jul 2012
Reputation: 1
#3
RE: Problem loading Custom Story!

(07-15-2012, 09:16 PM)Apjjm Wrote: you are missing a closing brace in the "KeyOnDoor" function, as well as stuff in OnLeave:

////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
} /* You were missing a brace here */

////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
/* You were missing braces and the brackets in the function */
}
Thank you very much, bro! I feel pretty stupid after finding this out.

Current Projects: The Cure 15%
4Shared Download: http://ow.ly/cqjk4
Youtube Video: http://ow.ly/cq2LR
07-16-2012, 12:38 AM
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