Ludvearty
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Motion blur
Hello,
I would like to know if it is possible to code Motion Blur for Amnesia. I think it is not possible to add MB effects to a given map using the basic engine script functions. I noticed it was implemented in Penumbra and read the PostEffect_Motion_fp.cg code (located in redist\core\programs\ folder).
Do you think it would be a good idea to customize my Amnesia source files in order to develop an appropriate related script function ?
Best regards,
Ludvearty
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07-22-2012, 09:51 PM |
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Danny Boy
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RE: Motion blur
nope. you can not.
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07-22-2012, 10:21 PM |
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Ludvearty
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RE: Motion blur
Ok but can you explain why please ^^'
Thank you for the fast answer !
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07-22-2012, 11:58 PM |
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Traggey
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RE: Motion blur
The engine is not open source, you can't add new code to the game iself as far as I know.
As I do not know jack shit about the whole scripting/programing thing though you are most welcome to consider this reply complete bullshit.
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07-23-2012, 12:12 AM |
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Ludvearty
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RE: Motion blur
I understand that but is there any way to achieve this result ??
I know i can change specific files (like for the radial blur, etc) that are linked to that kind of effect... Maybe there is a way to change or create a new that could be called for the entire game...?
Thanks a lot !
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07-23-2012, 12:25 AM |
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Your Computer
SCAN ME!
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RE: Motion blur
What's wrong with FadeImageTrailTo?
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07-23-2012, 12:25 AM |
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Ludvearty
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RE: Motion blur
I was searching this function.. thanks ^^
However it's not the effect I'm looking for, unfortunetly :/
This effect's (wich is a simple sanity effect) is like a "retard" blur, witch only printscreen the layer and let this shot keep appearing (the result is kinda gross I think). I'm looking for a way to change a lil bit the corresponding file to get closer to the Penumbra's motion blur effect.
This file is in the \redist\core\shaders\posteffect_image_trail_frag.glsl file (I think)
Thank you to take a look !
Ludvearty
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07-23-2012, 12:38 PM |
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Ludvearty
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RE: Motion blur
Hi there
I maybe have a solution, which is simply to create a .glsl file for the effect.
I just need to know how those files are used by the hp script and the engine.
For example, posteffect_radial_blur_frag.glsl lets appear some variables that are used as arguments when we call the function FadeRadialBlurTo(..,..).
Any ideas ? Thanks !
Ludvearty
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07-26-2012, 01:40 PM |
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