1. Open a monster entity you want to edit
2. Press Settings -> user defined variables
3. Scroll down till' you find AmbientSound_Idle, AmbientSound_Alert, AmbientSound_Hunt
4. Remove the sounds so nothing is written, leave them blank
5. Save it as a new entity
About the mask over a monster's face, you could attach a billboard to one of the bones in the monster. The billboard-type should be FixedAxis.
(07-24-2012, 06:38 PM)toeripper Wrote: What would I do in the model editor?
Also how do I place a mask or something over the monster's face? Sort of like that one custom map where someone put a nyan cat face on a grunt as well as a troll face. Howtododat?