The first door I made this works perfect now, thanks again, but i have another problem *eyeroll* xD
Because on the second door, I want the player to use a hollow needle to open.
All works perfectly, if he interacts with the door with no Hollow Needle the message "It seems that the lock is jammed!" appears and when he has the hollow needle no text message appears. But problem is, as soon as he used the needle on the door, and than pushes it forward the message appears again, because if he doesn't have the entity the message will appear.
How can i make this statement "false" after he picked the needle up?
Thanks for taking the time for me!
Greets
-iFondue