Rapture 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				The last one FTW! :>
			 
			
			
			
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	| 07-27-2012, 07:28 PM  | 
	
		
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		Danny Boy 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				 (07-27-2012, 07:28 PM)Rapture Wrote:  The last one FTW! :> People have the tendency to like the last one the most   
			 
			
			
			
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	| 07-27-2012, 08:34 PM  | 
	
		
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		Miss Rigi 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				On the topic of the name: I think that the most relevant name would be the one it currently has, because while the story is a major part, it's not the most important. The most important part of Spacies is what Acies is doing with it. It's less of a title and more of a code name.
			 
			
			
 
Vos rapio meus spiritus absentis.
Voice Actress 
  
			
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	| 07-27-2012, 10:00 PM  | 
	
		
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		Acies 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				 (07-27-2012, 06:26 PM)Danny Boy Wrote:  Name bad. Nice stuff going on. Look at my images. Thanks man!    Hehe maybe I will change the name at the end, can't plan for myself interfering with it. I kind of like Spacies - even though it might sound super silly. 
 
Thanks for the offer on the images! I don't need them for skybox purposes, but I will remember your offer and contact you if I get any ideas. Perhaps some sort of cool computer device showing starsystems? 
 
Yay Rigi! Thanks for the praise   
			 
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 07-27-2012, 11:25 PM  | 
	
		
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		palistov 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				Off-topic: Danny Boy I love your user icon. 
 
On-topic: I love Spacies.
			 
			
			
 
			
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	| 07-27-2012, 11:28 PM  | 
	
		
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		Obliviator27 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				 (07-27-2012, 11:28 PM)palistov Wrote:  Off-topic: Danny Boy I love your user icon. 
 
On-topic: I love Spacies. 
 
			 
			
			
 
			
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	| 07-27-2012, 11:42 PM  | 
	
		
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		Danny Boy 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				"Perhaps some sort of cool computer device showing starsystems?" 
your call    I just offered my services! Since I am a Sci fi lover i am kinda excited to see one Amnesia mod of the genre being developed ^_^
 
And again my opinion of the name is merely an opinion. You could even call it "Shit hits the fan... IN SPACE" as far as I know and still have a great story and gameplay! Its all up to you!
  
 (07-27-2012, 11:28 PM)palistov Wrote:  Off-topic: Danny Boy I love your user icon. Thanks for noticing it :>
 ![[Image: danarogon.png?15]](http://a.deviantart.net/avatars/d/a/danarogon.png?15)  vs  ![[Image: dannyboy.gif?dateline=1342134575]](http://img513.imageshack.us/img513/7061/dannyboy.gif?dateline=1342134575) .... what a hard choice this was D:
			  
			
			
			
				
(This post was last modified: 07-28-2012, 01:49 AM by Danny Boy.)
 
				
			 
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	| 07-28-2012, 01:35 AM  | 
	
		
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		The Shanus 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				I think this is looking absolutely amazing. Tanshaydar did an incredible job on White Night, but this is just mind-blowing (someone mentioned a while ago that White Night got alot more hype than this pre-release). That wallset is gorgeous Acies, I wouldn't be surprised if 343 Studios would use it in halo 4 if you made it available to them! Really excited about this, great job so far!   
			 
			
			
 
			
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	| 07-31-2012, 10:38 PM  | 
	
		
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		Adny 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				First off, the models look amazing. New monster looks great, the various wall sets and such, all awesome. The only problem with the visuals I have are the billboards and the fog*; try coloring the fog match either the boxlight, or the nearest point/spot light. Realistically, since fog is basically water and dust, naturally it takes on the colors around them. For the billboards, try making them longer and and use lighter colors (so they're more transparent). They look very "artificial" and as is.  
 
*From the first 2 screenshots, so it's possible you've changed them since then
			 
			
			
 
I rate it 3 memes. 
			
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	| 07-31-2012, 10:50 PM  | 
	
		
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		Acies 
 
 
		
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RE: Spacies [Fullconversion with a lot of custom models] 
			 
			
				 (07-31-2012, 10:50 PM)andyrockin123 Wrote:  First off, the models look amazing. New monster looks great, the various wall sets and such, all awesome. The only problem with the visuals I have are the billboards and the fog*; try coloring the fog match either the boxlight, or the nearest point/spot light. Realistically, since fog is basically water and dust, naturally it takes on the colors around them. For the billboards, try making them longer and and use lighter colors (so they're more transparent). They look very "artificial" and as is.  
 
*From the first 2 screenshots, so it's possible you've changed them since then Haha yes those will definately be changed before release :> Thanks for the tips, always appreciated (input makes stuff better)! Those rooms are a walking freezer so I was experimenting with how I could make it look cold.
  (07-31-2012, 10:38 PM)The Shanus Wrote:  I think this is looking absolutely amazing. Tanshaydar did an incredible job on White Night, but this is just mind-blowing (someone mentioned a while ago that White Night got alot more hype than this pre-release). That wallset is gorgeous Acies, I wouldn't be surprised if 343 Studios would use it in halo 4 if you made it available to them! Really excited about this, great job so far!   Thanks man!
			  
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 08-01-2012, 01:24 AM  | 
	
		
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