void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("bro_1", true);
AddTimer("1", 0.7, "scared");
}
void scared(string &in asTimer)
{
if(asTimer == "1"){
SetEntityActive("bro_1", false);
}
}
Incorrect way of using the timers.
But if the "bro_1" isn't even spawning there must be an error with matching the names. Be sure to check if the area of the script name is corresponding to "Jumpscare_1".
(07-29-2012, 02:45 AM)darkely Wrote: Dont bother making it if you are going to put in jump scares -.-
You shall not tell this guy what he can or can not do!
If he wants to make a story with a jumpscare then be it, he probably has people who are willing to support his story too.
If you don't like it then don't play it.
Jumpscare stories exist and various amounts of people enjoy them.