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		| fuytko   Junior Member
 
 Posts: 41
 Threads: 6
 Joined: Jun 2011
 Reputation: 
1
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			| RE: My script doesn't work? 
 
				 (08-16-2012, 11:53 AM)elbichopt Wrote:   (08-16-2012, 11:51 AM)fuytko Wrote:  I'm raging out here! LOL It didn't work...///////////////////////////
 //Run when entering map
 
 void OnStart()
 
 {
 
 SetEntityPlayerInteractCallback("fresh_one", "ActivateMonster", true);
 
 }
 
 
 
 void ActivateMonster(string &in asEntity)
 
 {
 
 SetEntityActive("grunt", true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_1", 0.0f, "");
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0.0f, "");
 
 }
 
 
 
 /////////////////////////////
 
 // Run when leaving map
 
 void OnLeave()
 
 {
 
 
 
 }
 
 This one must work!
 
 
 
 Can it be because of the light?
 
I'm almost done    Hmm,write fresh_one into CustomSubItemTypeName box..I think that this is problem.. 
Also use my second script what I've written    
 
 
				
(This post was last modified: 08-16-2012, 12:07 PM by fuytko.)
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	| 08-16-2012, 12:00 PM |  |  
	
		| elbichopt   Junior Member
 
 Posts: 14
 Threads: 2
 Joined: Aug 2012
 Reputation: 
0
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			| RE: My script doesn't work? 
 
				 (08-16-2012, 12:00 PM)fuytko Wrote:   (08-16-2012, 11:53 AM)elbichopt Wrote:   (08-16-2012, 11:51 AM)fuytko Wrote:  I'm raging out here! LOL It didn't work...///////////////////////////
 //Run when entering map
 
 void OnStart()
 
 {
 
 SetEntityPlayerInteractCallback("fresh_one", "ActivateMonster", true);
 
 }
 
 
 
 void ActivateMonster(string &in asEntity)
 
 {
 
 SetEntityActive("grunt", true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_1", 0.0f, "");
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0.0f, "");
 
 }
 
 
 
 /////////////////////////////
 
 // Run when leaving map
 
 void OnLeave()
 
 {
 
 
 
 }
 
 This one must work!
 
 
 
 Can it be because of the light?
 I'm almost done
  Hmm,write fresh_one into CustomSubItemName box..I think that this is problem.. ![[Image: 35wut3.jpg]](http://i.qkme.me/35wut3.jpg)  
LOL Didn't work. This engine has to be trolling me!
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	| 08-16-2012, 12:05 PM |  |  
	
		| fuytko   Junior Member
 
 Posts: 41
 Threads: 6
 Joined: Jun 2011
 Reputation: 
1
 | 
			| RE: My script doesn't work? 
 
				 (08-16-2012, 12:05 PM)elbichopt Wrote:   (08-16-2012, 12:00 PM)fuytko Wrote:   (08-16-2012, 11:53 AM)elbichopt Wrote:   (08-16-2012, 11:51 AM)fuytko Wrote:  I'm raging out here! LOL It didn't work...///////////////////////////
 
 
 //Run when entering map
 
 
 
 void OnStart()
 
 
 
 {
 
 
 
 SetEntityPlayerInteractCallback("fresh_one", "ActivateMonster", true);
 
 
 
 }
 
 
 
 
 
 
 
 void ActivateMonster(string &in asEntity)
 
 
 
 {
 
 
 
 SetEntityActive("grunt", true);
 
 
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_1", 0.0f, "");
 
 
 
 AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0.0f, "");
 
 
 
 }
 
 
 
 
 
 
 
 /////////////////////////////
 
 
 
 // Run when leaving map
 
 
 
 void OnLeave()
 
 
 
 {
 
 
 
 
 
 
 
 }
 
 
 
 
 
 This one must work!
 
 
 
 
 
 
 
 Can it be because of the light?
 
 
 I'm almost done
  Hmm,write fresh_one into CustomSubItemName box..I think that this is problem.. ![[Image: 35wut3.jpg]](http://i.qkme.me/35wut3.jpg)  
 LOL Didn't work. This engine has to be trolling me!
   I'm angry too,going to try that on test custom story,wait..
			 
 
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	| 08-16-2012, 12:09 PM |  |  
	
		| elbichopt   Junior Member
 
 Posts: 14
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 Joined: Aug 2012
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			| RE: My script doesn't work? 
 
				Roger that :\
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	| 08-16-2012, 12:11 PM |  |  
	
		| ZyLogicX   Member
 
 Posts: 245
 Threads: 24
 Joined: May 2011
 Reputation: 
6
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			| RE: My script doesn't work? 
 
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	| 08-16-2012, 12:16 PM |  |  
	
		| fuytko   Junior Member
 
 Posts: 41
 Threads: 6
 Joined: Jun 2011
 Reputation: 
1
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			| RE: My script doesn't work? 
 
				It's working,download and check this out.
			 
 
 
 
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	| 08-16-2012, 12:20 PM |  |  
	
		| elbichopt   Junior Member
 
 Posts: 14
 Threads: 2
 Joined: Aug 2012
 Reputation: 
0
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			| RE: My script doesn't work? 
 
				 (08-16-2012, 12:20 PM)fuytko Wrote:  It's working,download and check this out. Wow yeah that map works but I don't know why, mine doesnt o.o 
Anyways, thank you for your time! I will try to create my map around yours    |  |  
	| 08-16-2012, 12:33 PM |  |  
	
		| fuytko   Junior Member
 
 Posts: 41
 Threads: 6
 Joined: Jun 2011
 Reputation: 
1
 | 
			| RE: My script doesn't work? 
 
				 (08-16-2012, 12:33 PM)elbichopt Wrote:   (08-16-2012, 12:20 PM)fuytko Wrote:  It's working,download and check this out. Wow yeah that map works but I don't know why, mine doesnt o.o
 
 Anyways, thank you for your time! I will try to create my map around yours
  
No problem..If some problems appears,tell me then.
			 
 
 
				
(This post was last modified: 08-16-2012, 12:50 PM by fuytko.)
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	| 08-16-2012, 12:44 PM |  |  
	
		| elbichopt   Junior Member
 
 Posts: 14
 Threads: 2
 Joined: Aug 2012
 Reputation: 
0
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			| RE: My script doesn't work? 
 
				Sorry to bother you again, but what if I want to call more grunts? 
I added more fresh meats and made this code. But only the one you made works xD
 
Spoiler below! 
 
/////////////////////////////Run when entering map
 
 void OnStart()
 {
 SetEntityPlayerInteractCallback("fresh_one", "ActivateMonster", true);
 SetEntityPlayerInteractCallback("fresh_two", "ActivateMonster_2", true);
 SetEntityPlayerInteractCallback("fresh_three", "ActivateMonster_3", true);
 SetEntityPlayerInteractCallback("fresh_four", "ActivateMonster_4", true);
 }
 
 void ActivateMonster(string &in asEntity)
 {
 SetEntityActive("grunt", true);
 AddEnemyPatrolNode("grunt", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt", "PathNodeArea_3", 6.0f, "");
 }
 
 void ActivateMonster_2(string &in asEntity)
 {
 SetEntityActive("grunt_2", true);
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_3", 6.0f, "");
 }
 
 void ActivateMonster_3(string &in asEntity)
 {
 SetEntityActive("grunt_3", true);
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_3", 6.0f, "");
 }
 
 void ActivateMonster_4(string &in asEntity)
 {
 SetEntityActive("grunt_4", true);
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_3", 6.0f, "");
 }
 
Screenshot:
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	| 08-16-2012, 02:08 PM |  |  
	
		| elbichopt   Junior Member
 
 Posts: 14
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 Joined: Aug 2012
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			| RE: My script doesn't work? 
 
				Also, is there a way to make the enemy bigger? I tried to change the scale but when I enter the map it is on its normal size.
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	| 08-16-2012, 07:36 PM |  |  |