Thank you for reading this post...
My problem is that i can not make the monster go through the door...il leave my custom story attached so you can download it... here is my 01_example.hps Script -----
void OnStart()
{
SetEntityPlayerInteractCallBack("key_torture_chamber_1", "ActivateMonster", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle");
}
If you know the quick fix for this please reply...You will take place in the credits section if you allow it... Please download it and see it for your self...While you do that please tell me if the custom story is good or not...i only have 2 small maps at the moment...use level editor to see where the monster is supposed to come in...the key is at the "stove_front" the monster is in the second map...
I hope you can help me...Il reply to you the fastest i can...
Please...help me