The Rock Worm
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09-14-2012, 09:29 PM |
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Streetboat
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RE: Cthulhu in Amnesia help
You're asking for an awful lot here.
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09-14-2012, 09:32 PM |
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The chaser
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RE: Cthulhu in Amnesia help
Sorry, but I think I don't get it. You want an enemy chtulhu? Or a static object? I'm a simple modeller, but if I don't know what to handle I cannot do anything.
Also, the deviantart links don't work.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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09-14-2012, 10:16 PM |
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The Rock Worm
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09-15-2012, 12:59 AM |
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Zaffre
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RE: Cthulhu in Amnesia help
Here you go, a preview of the terrifying monster I'm working on if you want to use it in your CS.
File name: itburns.png
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
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09-15-2012, 01:21 AM |
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The Rock Worm
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RE: Cthulhu in Amnesia help
(09-15-2012, 01:21 AM)Zaffre Wrote: Here you go, a preview of the terrifying monster I'm working on if you want to use it in your CS.
File name: itburns.png With a face like that you've got me curios!
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09-15-2012, 01:49 AM |
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The chaser
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RE: Cthulhu in Amnesia help
(09-15-2012, 12:59 AM)The Rock Worm Wrote: (09-14-2012, 10:16 PM)The chaser Wrote: Sorry, but I think I don't get it. You want an enemy chtulhu? Or a static object? I'm a simple modeller, but if I don't know what to handle I cannot do anything.
Also, the deviantart links don't work. Sorry for the confusion, but I want an enemy Cthulhu... a really big one.
Sorry also for the links, here are image links: http://fc09.deviantart.net/fs43/f/2009/1...b7ffed.jpg
http://fc00.deviantart.net/fs44/i/2009/1...Rastel.jpg
http://fc02.deviantart.net/fs26/i/2008/1...Rastel.jpg That's a HUGE request. But, let's see deeper. You want to see him entirely in amnesia? I mean, something very big, that the player can see, a kilometric enemy? Or you want only scenes of tentacles entering in a boat, or something like that? Because if you want an enemy like that, I don't think anyone will do it. Sorry for this, but it's the truth.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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09-15-2012, 11:34 AM |
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The Rock Worm
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RE: Cthulhu in Amnesia help
(09-15-2012, 11:34 AM)The chaser Wrote: (09-15-2012, 12:59 AM)The Rock Worm Wrote: Sorry for the confusion, but I want an enemy Cthulhu... a really big one.
Sorry also for the links, here are image links: http://fc09.deviantart.net/fs43/f/2009/1...b7ffed.jpg
http://fc00.deviantart.net/fs44/i/2009/1...Rastel.jpg
http://fc02.deviantart.net/fs26/i/2008/1...Rastel.jpg That's a HUGE request. But, let's see deeper. You want to see him entirely in amnesia? I mean, something very big, that the player can see, a kilometric enemy? Or you want only scenes of tentacles entering in a boat, or something like that? Because if you want an enemy like that, I don't think anyone will do it. Sorry for this, but it's the truth. I hadn't thought about that. My thought for a new custom story would be your player lives in a castle at a cliff facing the ocean. Unlike other stories, everything is movable and (if enough damage is done) breakable... even the walls (mega sized heavy bricks). The idea is that Cthulhu is attacking you, the castle is falling around you so you must escape or be killed (by Cthulhu or falling debris). Now while I haven't started making the level, I have thoughts on how to do it. Even the Cthulhu tentacles would be good and easier to do.
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09-15-2012, 03:42 PM |
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The chaser
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RE: Cthulhu in Amnesia help
Well, tentacles would be easier, but they still require animation. But animation=f***ing hard to export. Or that I think. Also, the falling bricks would require a lot of script.
But it's a good idea. Why the best ideas always require more work?
THE OTHERWORLD (WIP)
Aculy iz dolan.
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09-15-2012, 03:50 PM |
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The Rock Worm
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RE: Cthulhu in Amnesia help
(09-15-2012, 03:50 PM)The chaser Wrote: Well, tentacles would be easier, but they still require animation. But animation=f***ing hard to export. Or that I think. Also, the falling bricks would require a lot of script.
But it's a good idea. Why the best ideas always require more work? I'm not sure if it would take scripting. If the bricks are movable to begin with but held tightly together, then a monster wrecking that support(s) would loosen them. I will have to see when I start making it.
Glad you like my idea. I'm with you, why are the good stuff more work?
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09-15-2012, 03:53 PM |
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