Your Computer 
			SCAN ME!235  
	
		
			
RE: Script help needed 
 
				You're still working on this? Here's my working version of it. All four sticky areas have the same detach and attach functions. The local map variable names have the names of the sticky areas. Study, modify, etc...
const  string []  oven_sticky_areas  = { "OvenArea_1" ,  "OvenArea_2" ,  "OvenArea_3" ,  "OvenArea_4" }; string oven_object_name  =  "oven_object" ; string oven_door_name  =  "mansion_1" ; string oven_lever_name  =  "lever_simple01_22" ; void OnStart () SetEntityConnectionStateChangeCallback ( oven_lever_name ,  "CheckIngredients" ); ////////////LEVER CHECK///////////////// void CheckIngredients ( string  & in asEntity ,  int alState ) alState  ==  1 ) GetLocalVarInt ( oven_sticky_areas [ 0 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 1 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 2 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 3 ]) ==  1 ) AddDebugMessage ( "OvenPuzzle: Correct!" ,  false ); AddTimer ( "CompleteOvenPuzzle" ,  1 ,  "CompleteOvenPuzzle" ); AddDebugMessage ( "OvenPuzzle: Wrong!" ,  false ); SetMessage ( "Messages" ,  "IncorrectCombination" ,  0 ); void AttachObjectOven ( string  & in asStickyArea ,  string  & in asBodyName ) StringContains ( asBodyName ,  oven_object_name )) SetAllowStickyAreaAttachment ( true ); SetAllowStickyAreaAttachment ( false ); AddDebugMessage ( asStickyArea  +  " "  +  asBodyName ,  true ); asBodyName  =  StringSub ( asBodyName ,  0 ,  oven_object_name . length () +  2 ); AddDebugMessage ( asBodyName ,  false ); StringContains ( asStickyArea ,  "1" ) &&  StringContains ( asBodyName ,  "1" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "2" ) &&  StringContains ( asBodyName ,  "2" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "3" ) &&  StringContains ( asBodyName ,  "3" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "4" ) &&  StringContains ( asBodyName ,  "4" )) SetLocalVarInt ( asStickyArea ,  1 ); void DetachObjectOven ( string  & in asStickyArea ,  string  & in asBodyName ) SetLocalVarInt ( asStickyArea ,  0 ); void CompleteOvenPuzzle ( string  & in asTimer ) SetSwingDoorLocked ( oven_door_name ,  false ,  true ); SetMessage ( "Messages" ,  "correctcombinationchemicals" ,  0 ); 
				
(This post was last modified: 09-19-2012, 07:23 PM by Your Computer .) 
 
				
			 
		 
 
 
	09-19-2012, 06:30 PM  
		
	 
 
	
		FlawlessHappiness 
			Posting Freak171  
	
		
			
RE: Script help needed 
 
				Very nice script YC! I love it!
			
			
			
Trying is the first step to success.
			
		 
 
 
	09-19-2012, 06:38 PM  
		
	 
 
	
		Steve 
			Member7  
	
		
			
RE: Script help needed 
 
				 (09-19-2012, 06:30 PM) Your Computer Wrote:  const  string []  oven_sticky_areas  = { "OvenArea_1" ,  "OvenArea_2" ,  "OvenArea_3" ,  "OvenArea_4" }; string oven_object_name  =  "oven_object" ; string oven_door_name  =  "mansion_1" ; string oven_lever_name  =  "lever_simple01_22" ; void OnStart () SetEntityConnectionStateChangeCallback ( oven_lever_name ,  "CheckIngredients" ); ////////////LEVER CHECK///////////////// void CheckIngredients ( string  & in asEntity ,  int alState ) alState  ==  1 ) GetLocalVarInt ( oven_sticky_areas [ 0 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 1 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 2 ]) ==  1 &&  GetLocalVarInt ( oven_sticky_areas [ 3 ]) ==  1 ) AddDebugMessage ( "OvenPuzzle: Correct!" ,  false ); AddTimer ( "CompleteOvenPuzzle" ,  1 ,  "CompleteOvenPuzzle" ); AddDebugMessage ( "OvenPuzzle: Wrong!" ,  false ); SetMessage ( "Messages" ,  "IncorrectCombination" ,  0 ); void AttachObjectOven ( string  & in asStickyArea ,  string  & in asBodyName ) StringContains ( asBodyName ,  oven_object_name )) SetAllowStickyAreaAttachment ( true ); SetAllowStickyAreaAttachment ( false ); AddDebugMessage ( asStickyArea  +  " "  +  asBodyName ,  true ); asBodyName  =  StringSub ( asBodyName ,  0 ,  oven_object_name . length () +  2 ); AddDebugMessage ( asBodyName ,  false ); StringContains ( asStickyArea ,  "1" ) &&  StringContains ( asBodyName ,  "1" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "2" ) &&  StringContains ( asBodyName ,  "2" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "3" ) &&  StringContains ( asBodyName ,  "3" )) SetLocalVarInt ( asStickyArea ,  1 ); StringContains ( asStickyArea ,  "4" ) &&  StringContains ( asBodyName ,  "4" )) SetLocalVarInt ( asStickyArea ,  1 ); void DetachObjectOven ( string  & in asStickyArea ,  string  & in asBodyName ) SetLocalVarInt ( asStickyArea ,  0 ); void CompleteOvenPuzzle ( string  & in asTimer ) SetSwingDoorLocked ( oven_door_name ,  false ,  true ); SetMessage ( "Messages" ,  "correctcombinationchemicals" ,  0 ); 
Nice script 
 thank you YC yes I still haven't made it completely yet I gave up for a short period and continued a bit with the level_editing. But i guessed I should complete this one first.
I only have one request though, could you give me some annotations of what i should fill in with what?
I have this at the moment and my object names are (object_1, object_2, object_3, object_4)
Spoiler below!  
const string[] oven_sticky_areas = {"OvenArea_1", "OvenArea_2", "OvenArea_3", "OvenArea_4"};
 
 
As I have it now it doesn't seem to work though
			
 
			
			
CURRENTLY WORKING ON: 
Final Light  = 40%
Need of voice actors.
 
 
 
	09-19-2012, 08:29 PM  
		
	 
 
	
		Your Computer 
			SCAN ME!235  
	
		
			
RE: Script help needed 
 
				oven_object_name shouldn't end with an underscore or any suffix. oven_object_name should be the name that all the objects have in common. In your case it would be simply "object", since you have object_1, object_2, object_3 and object_4.
			
			
			
				
(This post was last modified: 09-19-2012, 08:39 PM by Your Computer .) 
 
				
			 
		 
 
 
	09-19-2012, 08:38 PM  
		
	 
 
	
		Steve 
			Member7  
	
		
			
RE: Script help needed 
 
				so?
Spoiler below!  
 
 
			CURRENTLY WORKING ON: 
Final Light  = 40%
Need of voice actors.
 
 
 
	09-19-2012, 08:51 PM  
		
	 
 
	
		Steve 
			Member7  
	
		
			
RE: Script help needed 
 
				Oka after some week I'm back and eager to end this I tried what you said YC but It doesn't seem to work. I have the script as the previous reply.
			
			
			
CURRENTLY WORKING ON: 
Final Light  = 40%
Need of voice actors.
 
 
 
	10-04-2012, 03:46 PM  
		
	 
 
	
		Steve 
			Member7  
	
		
			
RE: Script help needed 
 
				bumbosaurus
			
			
			
CURRENTLY WORKING ON: 
Final Light  = 40%
Need of voice actors.
 
 
 
	10-05-2012, 04:55 PM  
		
	 
 
	
		Robby 
			Posting Freak47  
	
		
			
RE: Script help needed 
 
				 (10-05-2012, 04:55 PM) Steve Wrote:  Well, looking at your script, it's quite complicated. I mean I know scripting and all, but you're already using advanced functions I never really did.
I'd love to help, but my limited knowledge prevents me from that.
			
 
			
			
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
			
		 
 
 
	10-05-2012, 05:48 PM  
		
	 
 
	
		The chaser 
			Posting Freak113  
	
		
			
RE: Script help needed 
 
				Whoa, I just can't read the script that way. Put it in code, remember. I'm practising with these, maybe I can solve your problem.
			
			
			
                              THE OTHERWORLD (WIP)
Aculy iz dolan.
 
 
 
	10-05-2012, 08:33 PM  
		
	 
 
	
		Steve 
			Member7  
	
		
			
RE: Script help needed 
 
				 (10-05-2012, 08:33 PM) The chaser Wrote:  you mean like this?
const string[] oven_sticky_areas = {"OvenArea_1", "OvenArea_2", "OvenArea_3", "OvenArea_4"};
 
			
			
CURRENTLY WORKING ON: 
Final Light  = 40%
Need of voice actors.
 
 
 
	10-06-2012, 08:02 PM