candlejack131   
 
 
		
			Member 
			
			
			
 
			
	Posts: 209 
	Threads: 17 
	Joined: Oct 2011
	
 Reputation: 
2  
		 
	 
	
		
			
Another crashing hps. 
  
			 
			
				I cant seem to find at all whats wrong with this hps //////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "SlenderMan", "slendy", true, 1); 
SetEntityPlayerLookAtCallback("SlenderDude", "Kill", true); 
AddUseItemCallback("", "key_laboratory_1", "mansion_6", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "DICKY", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "happynow", "kyle", true, 1); 
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); 
} 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_6", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_6", 0, false); 
RemoveItem("key_laboratory_1"); 
} 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", true); 
SetEntityActive("servant_grunt_2", true); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); 
} 
void slendy(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("SlenderDude", true); 
} 
 
void Kill(string &in Entity, int alState) 
{ 
GivePlayerDamage(100, "Slash", false, true); 
} 
 
void kyle(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("kyle_1", true); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("mansion_6", true, true); 
} 
 
SetSwingDoorClosed("door1", true, true); 
{  
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(5.0f, true); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
I've looked over it several times and can't tell whats wrong.
			
			
			
			
		  
	
 
 
	10-05-2012, 10:15 PM   
	
		
	 
 
	
		 
		Adny   
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,766 
	Threads: 6 
	Joined: Mar 2012
	
 Reputation: 
173  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				This:
Spoiler below!   
 
 
SetSwingDoorClosed("door1", true, true); 
{  
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(5.0f, true); 
} 
 
 
 
For some reason, you callback syntax+name is it's own function; seeing how I don't know what this function even is, I can't provide a fix beyond pointing out the mistake.
It should be more like:
Spoiler below!   
 
 
NAMEOFFUNC(string &in asX, string &in asY, int alState) 
{  
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(5.0f, true); 
} 
 
 
 
Hope that helped.
			
 
			
			
 
I rate it 3 memes.
			
				
(This post was last modified: 10-05-2012, 10:19 PM by Adny .) 
 
				
			 
		  
	
 
 
	10-05-2012, 10:18 PM   
	
		
	 
 
	
		 
		The chaser   
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,486 
	Threads: 76 
	Joined: Jun 2012
	
 Reputation: 
113  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				Agree woth Andyrockin. That "Swing door closed" out of any void should be the problem. Check if it's the problem and let's see what happens. 
 
I've also noticed some words saying Slender... Cool. 
			
			
			
 
                              THE OTHERWORLD (WIP)
 
Aculy iz dolan.
 
			
		  
	
 
 
	10-05-2012, 10:44 PM   
	
		
	 
 
	
		 
		candlejack131   
 
 
		
			Member 
			
			
			
 
			
	Posts: 209 
	Threads: 17 
	Joined: Oct 2011
	
 Reputation: 
2  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				I updated the hps to this //////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "SlenderMan", "slendy", true, 1); 
SetEntityPlayerLookAtCallback("SlenderDude", "Kill", true); 
AddUseItemCallback("", "key_laboratory_1", "mansion_6", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "DICKY", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "happynow", "kyle", true, 1); 
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); 
} 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_6", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_6", 0, false); 
RemoveItem("key_laboratory_1"); 
} 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", true); 
SetEntityActive("servant_grunt_2", true); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); 
} 
void slendy(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("SlenderDude", true); 
} 
 
void Kill(string &in Entity, int alState) 
{ 
GivePlayerDamage(100, "Slash", false, true); 
} 
 
void kyle(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("kyle_1", true); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("mansion_6", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(5.0f, true); 
{ 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
} 
 
{ 
and its still crashing
			
			
			
			
		  
	
 
 
	10-05-2012, 11:03 PM   
	
		
	 
 
	
		 
		Obliviator27   
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 792 
	Threads: 10 
	Joined: Jul 2011
	
 Reputation: 
66  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				void func_slam(string &in asParent, string &in asChild, int alState) 
 
{ 
 
SetSwingDoorClosed("mansion_6", true, true); 
 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
 
GiveSanityDamage(5.0f, true); 
 
}  
 
That's what you have wrong. 
When it crashes, it tells you where in the script it went wrong.
			
			
			
 
			
		  
	
 
 
	10-05-2012, 11:05 PM   
	
		
	 
 
	
		 
		candlejack131   
 
 
		
			Member 
			
			
			
 
			
	Posts: 209 
	Threads: 17 
	Joined: Oct 2011
	
 Reputation: 
2  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				 (10-05-2012, 11:05 PM) Obliviator27 Wrote:   void func_slam(string &in asParent, string &in asChild, int alState) 
 
{ 
 
SetSwingDoorClosed("mansion_6", true, true); 
 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
 
GiveSanityDamage(5.0f, true); 
 
}  
 
That's what you have wrong. 
When it crashes, it tells you where in the script it went wrong.Ok i have a high end but "strange" graphics card. When it crashes OR minimizes i get a entire black screen i can't minimize out of. There is absolutely no way out of it except for rebooting. This is why i didn't just go by the error because it won't let me "see" the error i get all black an obnoxious noise and my mouse. That's it other wise me and my actual scripter would have a lot easier of a time doing all this.
			
 
			
			
			
		  
	
 
 
	10-05-2012, 11:24 PM   
	
		
	 
 
	
		 
		Rapture   
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,078 
	Threads: 79 
	Joined: May 2011
	
 Reputation: 
30  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				Does Ctrl + Alt + Delete not work? I would be surprised if your computer locks up so badly that you couldn't access your Task manager to crash Amnesia. 
 
And Amnesia doesn't work to well when you minimize it, I would set Amnesia to Windows mode (Lower your graphics setting to if your FPs drops) if your testing your CS. 
 
Whats your "high end strange graphics card" btw?
			
			
			
			
				
(This post was last modified: 10-05-2012, 11:35 PM by Rapture .) 
 
				
			 
		  
	
 
 
	10-05-2012, 11:35 PM   
	
		
	 
 
	
		 
		candlejack131   
 
 
		
			Member 
			
			
			
 
			
	Posts: 209 
	Threads: 17 
	Joined: Oct 2011
	
 Reputation: 
2  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				 (10-05-2012, 11:35 PM) Rapture Wrote:   Does Ctrl + Alt + Delete not work? I would be surprised if your computer locks up so badly that you couldn't access your Task manager to crash Amnesia. 
 
And Amnesia doesn't work to well when you minimize it, I would set Amnesia to Windows mode (Lower your graphics setting to if your FPs drops) if your testing your CS. 
 
Whats your "high end strange graphics card" btw?i never considered Ctrl+alt+delete. Thanks for the suggestion though and i have a radeon 6700 0r 7500 I can't find its box to double check although it is high end. I can run skyrim+high resolution texture pack on ultra high with no lag and same goes for any other steam game lag isn't something i personally need to worry about.
			
 
			
			
			
		  
	
 
 
	10-05-2012, 11:55 PM   
	
		
	 
 
	
		 
		candlejack131   
 
 
		
			Member 
			
			
			
 
			
	Posts: 209 
	Threads: 17 
	Joined: Oct 2011
	
 Reputation: 
2  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				 (10-05-2012, 10:44 PM) The chaser Wrote:   Agree woth Andyrockin. That "Swing door closed" out of any void should be the problem. Check if it's the problem and let's see what happens. 
 
I've also noticed some words saying Slender... Cool. Yea i recheck it with the script guide that i used to write it and it doesn't belong there i fixed that however. Yet it is still crashing
Also my Graphics card is AMD radeon 6700 just found the box.
Fixed it.
Turns out i had an extra (what me and my friends refer to as a) mustache key or { that wasn't needed.
			
 
			
			
			
				
(This post was last modified: 10-06-2012, 05:24 AM by candlejack131 .) 
 
				
			 
		  
	
 
 
	10-06-2012, 03:21 AM   
	
		
	 
 
	
		 
		Statyk   
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
	Posts: 4,390 
	Threads: 72 
	Joined: Sep 2011
	
 Reputation: 
241  
		 
	 
	
		
			
RE: Another crashing hps. 
  
			 
			
				Haha, just a heads up, it's known as a bracket. Mustache isn't too bad of an idea either!
			
			
			
			
		  
	
 
 
	10-06-2012, 04:31 AM